Alzir

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  • in reply to: TS is down atm #75131
    Alzir
    Keymaster

    It’s been down so long I’m wondering whether maybe our lease has run out on it? Anyone know the details of the arrangement with our TS host?

    in reply to: Battlefield Bad Company : 2 #73737
    Alzir
    Keymaster

    What’s really good about squad deathmatch is that it will suit us down to the ground when it comes to competitive play. No planes, and more or less infantry only 🙂

    in reply to: TS is down atm #75130
    Alzir
    Keymaster

    Anyone know who hosts/administers our TS server?

    in reply to: TF2 Update out tomorrow + free weekend #75101
    Alzir
    Keymaster

    Some first impressions of the update:

    Soldiers are as thick as they look atm, often being seen damaging themselves intentionally just to use the fucking pickaxe, and then charging into the thick of it. You also see them switching to the pickaxe when they’re on low health and on fire despite a medic being ready to heal them, seemingly not aware they can’t be healed with the pickaxe out. Retards…but anyway they’re the sort of players who don’t think about the team, shown by this lack of practice with other classes. The soldier’s new main weapon looks interesting, but I think you need to actually be a good soldier in order to use it, and I still haven’t seen buff banner in play yet. Also, like with all the updates, I’m finding it hard to play either soldier or demoman because nobody is playing medic on the team, leaving me as the mug trying to help the team.

    The demoman’s eyelander looks quite good, for public server play anyways, and I’ve been decapitated quite a few times by it. The chargin’ thing is very much like the charger in L4D2, and I suspect this is because the same team who made TF2 made L4D2, and they’ve simply copied the code…still it looks to have comic potential. I haven’t noticed the new sticky launcher yet, but I have a feeling it’s too compicated for most demo’s and most will prefer the normal sticky launcher, which to be fair is in keeping with all of the other class unlocks.

    The new maps are good, at least going by first impressions. I’ve always been a fan of 2fort (I’m one of a rare breed) and the new CTF map double cross is quite like it except in two key differences which will result in fewer stalemates. The map is basically two buidings seperated by a bridge, with a gorge underpass and dry sewage pipes providing a lower entrance to the flag. The flag room itself is much closer to the building entrance, compared to 2fort and cp_well, making it easier to reach, in theory. The bridge is flanked by opposing battlements which mean the snipers have a side on view of the main crossing point, rather than facing it as they do on other maps, and this obviously makes it harder for them to score hits. The battlements are also on roughly the same plain as the bridge, though elevated from the gorge.

    The new gorge map itself is not quite what I expected, as it’s an attack defend type in the mold of dustbowl, but so far I’ve only played the first stage of it (assuming there are 3 stages). The first cap point is actually quite difficult to take, as there’s quite some distance to cover, and when you do eventually take it, there’s similar distance to travel to the next point, which has it’s cp on a low level, but it does seem quite easy to defend if you have a few sentries. I’m not sure I like this map, as I can see it getting bogged down easily, though my first impression was played with a “team” who didn’t appreciate the importance of a medic in these kind of stand offs 🙄

    in reply to: Battlefield Bad Company : 2 #73735
    Alzir
    Keymaster

    The more I watch or read about this the better it sounds

    in reply to: Black eye Friday #75122
    Alzir
    Keymaster

    hmm that’s a good point, I think I’ll pass on the night out tonight then. There’ll be so many out I’ll never get served.

    in reply to: The competitive TF2 guide #74350
    Alzir
    Keymaster

    I don’t care how many people are interested in this sort of thing, but I’m really starting to get into this side of the game now, and if anything this thread provides an archive for me 🙂 Anyway another good link with more of the same:

    http://forums.steampowered.com/forums/showthread.php?t=792794

    Oh and if you are interested, first of all give me a shout on steam as I may be able to help you getting into it (I’ve scrapped plans for an XDC team but can help you get some experience). Also check out this, a video of some pro’s playing badlands, from which you can learn a lot if you’re interested enough.

    http://forums.steampowered.com/forums/showthread.php?t=792794

    in reply to: TF2 Update out tomorrow + free weekend #75100
    Alzir
    Keymaster

    Found what I was looking for regarding the new weapons:

    http://www.teamfortress.com/demomanupdate/index.htm

    http://www.teamfortress.com/soldierupdate/index.htm

    Some of them are quite funny 😆

    in reply to: TF2 Update out tomorrow + free weekend #75099
    Alzir
    Keymaster

    So it was actually a full Soldier and demoman update, which has been long awaited since they’re the two most versatile classes in the game. I don’t have much info on the new stuff (anyone able to find a link?) but I’ve quoted the changelog below:

    Team Fortress 2

    New Content

    Added new control point map Gorge

    Added new capture the flag map Double Cross

    Added item crafting

    Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)

    Added headshot death animations

    Added more backstab animations

    Soldier

    Added 35 new Soldier achievements

    Added 4 new Soldier items

    Added new Soldier Domination lines

    Demoman

    Added 35 new Demoman achievements

    Added 3 new Demoman items

    Added new Demoman Domination lines

    Spy

    Now pretends to be carrying the weapons & wearables of the target he’s disguised as

    Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hat

    Scout

    The Sandman now only stuns on a max range hit (when you hear the cheering)

    All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

    Minor changes

    Added new options to the Multiplayer->Advanced dialog:

    Combat text, which displays damage amounts you do to enemies.

    Medic auto caller, which automatically shows you nearby friends at low health.

    Heal target marker, which better highlights the target your medigun is locked onto.

    Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

    Fixed being able to affect friendly pipes with airblast (they would unstick)

    Added recharge sound to abilities with a recharge bar

    Fixed attachable wearables not staying on ragdolls

    Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches

    Added jiggle bones for Pyro’s chicken hat

    Added 2 new game startup songs

    Community Mapmaker requests

    Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)

    Added “SetDispenserLevel” input to cart dispenser (1, 2, or 3)

    Two new maps in the update as well, which I’ve not tried yet, but gorge sounds like it’ll have a lot interesting plays through jumps etc. Some of those minor changes look useful as well.

    in reply to: TF2 £6.99 #75119
    Alzir
    Keymaster

    Depends where you get it from but it’s still £14.99 on steam for BF2 + all expansions (effectively it’s special forces + bf2 that you’re paying for). Having it on steam saves ever having to worry about the cd key again which is why I got it, and judging from my BF2 points total I’ve almost been playing it as much recently as I did back in the day, so it’s been more than worth the £15.

    in reply to: TF2 Update out tomorrow + free weekend #75098
    Alzir
    Keymaster

    Pity my War Thread last week was lost with the forum problems last weekend, or more of us could have taken part, but the war is now over, with Soldiers taking home the prize of a new weapon.

    in reply to: Hum the 2001 theme tune then… #75113
    Alzir
    Keymaster

    oh wow congrats Doc 🙂

    in reply to: mugs #75038
    Alzir
    Keymaster

    There’s always mug’s racing mod for bf42, though I think overall I’d prefer just a normal bash type thing. Has anyone spoken to the rats or hussars yet to see if they have anything planned for Pistol Pete?

    in reply to: Dexter #66758
    Alzir
    Keymaster

    Season 4 has just finished, it didn’t disappoint, and is available from all the usual outlets.

    [spoiler:34mouzav]Slight spoiler – what an ending![/spoiler:34mouzav]

    in reply to: Forum Issues? #75053
    Alzir
    Keymaster

    Well yesterday the site went down, and during the week it seemed to go down a few times as well, so I assume something’s being worked on. The posts that were missing yesterday are all back again now by the looks of things, with only yesterday’s posts missing, so i assume it’s all sorted out. The site also seems to be loading quicker.

Viewing 15 posts - 1,876 through 1,890 (of 2,772 total)