Alzir

Forum Replies Created

Viewing 15 posts - 631 through 645 (of 2,772 total)
  • Author
    Posts
  • in reply to: 1000 free cert points ? #84119
    Alzir
    Keymaster

    Moments like that are when you should just stare at your avatar for a few minutes, just to put things back in check.

    in reply to: 1000 free cert points ? #84117
    Alzir
    Keymaster

    Crossing my fingers I have the same. They may be trying to encourage more ppl to unlock more weapons before beta ends. Get on now guys to test things out. This game is more casual than bf3 but has “battlefield moments” in abundance, once you know what you’re doing. One example, on monday I defended a point vs a sustained attack from one faction, vs 10 to one odds at one point, and this was on my own! I have done this in bf games as well but it is very rare .

    in reply to: EA in Classic giveaway Shocker!!!22 #84097
    Alzir
    Keymaster

    @Occa wrote:

    It was and is the best fps there has been ever made 😆

    Great game no argument, but best fps to date, na. BF3 has that title for me, closely followed by TF2. At the time bf42 was king though, and it did what we’d been waiting for valve to do in their original TF2 plans, introduce viable vehicle warfare within a good fps.

    in reply to: 1000 free cert points ? #84115
    Alzir
    Keymaster

    lol, what about approach play with them?

    in reply to: EA in Classic giveaway Shocker!!!22 #84090
    Alzir
    Keymaster

    Definitely need to get a game of this on the go amongst us once a few more have had a chance to dl it. WET’s pc could even handle this.

    in reply to: 1000 free cert points ? #84113
    Alzir
    Keymaster

    Also turks, you’re on a roll this weather, first a technical genius, now a comedian. What will you do next, win xfactor?

    in reply to: 1000 free cert points ? #84112
    Alzir
    Keymaster

    Which faction did you get them on?

    in reply to: 1000 free cert points ? #84109
    Alzir
    Keymaster

    Well that would go some way towards mitigating my 150 lost points yesterday. Won’t know until later though.

    lol Turks

    in reply to: EA in Classic giveaway Shocker!!!22 #84087
    Alzir
    Keymaster

    Awesome 🙂

    in reply to: Amerish now accessible #84085
    Alzir
    Keymaster

    There was actually a patch today afterall which I didn’t notice (probably loaded client and went afk), but it’s 3gb and contains a few notable changes. Not sure how official this thread is but it seems accurate enough from what I’ve seen this evening.

    http://forums.station.sony.com/ps2/index.php?threads/patch-discussion.40351/page-2#post-523648

    in reply to: Javascript Help – Google Maps API3 Coding #84080
    Alzir
    Keymaster

    Not many ice cream parlours about.

    in reply to: Javascript Help – Google Maps API3 Coding #84072
    Alzir
    Keymaster

    I love how his last thread was entitled “dear xdc techies”, followed by this 🙂

    in reply to: Release date announced – November 20th #84055
    Alzir
    Keymaster

    http://forums.station.sony.com/ps2/index.php?threads/alpha-squad-name-reservation-and-beta-closure.38435/

    Close of beta announced recently, it’ll close on 16th November. We’ll have to sit through 3 days of BF3 before launch.

    in reply to: Is this game for XDC? #84031
    Alzir
    Keymaster

    Max there will be one day you bore of BF3.

    Anyway Gary, that’s a good post, and I share a lot of your views, though let me give you my perspective from a couple of months of beta experience.

    The first thing is of course that it’s not finished yet, but the recent announcement regarding the release date does suggest that we’re at least nearly there in terms of how the game will look on November 20th. From the state of the game update they gave us a couple of weeks ago though, we can expect some significant changes between now and then though which may address some of the bad you’ve posted above, but it’s hard to gauge by how much.

    Some of those planned changes have already been implemented, with us currently sitting in a sort of half way house between their plans and the current build. One of the big changes they made was in removing Auraxium as a resource, which was previously used exclusively for unlocking weapons. This has however presented a few new problems, but let me address the unlock matter first.

    Auraxium was generally a pain in the ass to accumulate. Even when NC sat and dominated the new continent (on it’s release), giving us maximum Auraxium gain, we were still facing hours of game play to unlock weapons (I saw a thread estimating 20 years for all certs and gun unlocks at one time). Now part of this may have been because they wanted to fully test the basic weapons, and indeed many of the current weapon upgrades, were unavailable until very recently. I can only guess that their main priority is in ensuring the entry level game is balanced, and it’s from this point on that they’re starting to evaluate the next level up. I fully expect more weapons to become available as the game evolves, much in the same way Eve did. I expect another part of this is in them trying to find a balance between the incentive for people to buy into the game, using their marketplace etc, and not turning away people who simply want to play for free. This could be why they’ve spent so long assessing the entry level game, given they may actually plan to keep you there a long time, should you not pay for station cash. All costs are being constantly tweaked at the moment though, so it’s impossible to tell where we’ll end up.

    The way you gained Auraxium was the same as how you still accumulate the other resources, with control of the large outposts giving your faction +10 every 10 minutes or so, but this was such a slow rate, that many people just sat AFK at the warp gate so they could accumulate as much as possible. It was so slow that you almost had to do this. They initially tried giving you an Auraxium boost along with cert gain for earning XP, while adding an AFK timer to the game, but they quickly scrapped this in favour of just using Certs for everything unlockable, and removing Auraxium. The cert gain was massively increased (250 xp per cert now, compared with 1000xp per cert previously), so for us who’ve been in beta a while, we’re probably now seeing a much quicker progression in terms of unlocks, but it still requires a good investment of game time.

    The problem this causes though is that there’s now little incentive to actually take bases, other than just having a fight. The other resources are so numerous currently that it really makes very little difference to your factions resource pool, if you lose territory. I think this is something they’re still looking at, so watch this space. At the moment this does look over simplified, as you say.

    In much the same way as I expect them to increase the amount of weapons available, we’ll also start seeing new abilities for classes. What we have today is already miles ahead of what they had just a few weeks ago, so again this is a work in progress. I’m not sure whether we’ll reach the point where Infiltrators can use jet packs or whether we’ll see them given automatic weapons, in much the same way as I wouldn’t expect the light assault class to be given a sniper rifle unlock. You need restrictions within each class for balance, or just scrap the idea of having classes.

    Regarding the facilities, I know what you mean, but I think of greater concern is how the capture mechanics currently work. This has been tweaked, and retweaked, scraped completely, and reinstated, over beta, and there are plans to change this yet again. I want them to do away with the slow capture rates, which only encourages people to sit around twiddling their thumbs, but add more to an assault, as in more objectives, and more layers to the defence. The wouldn’t necessarily be to make an assault harder, just more complex, in order to disperse the fight a bit more. I really dislike the zerging you see during the largest battles, so anything to change this would be welcome. How the facilities are laid out could do with a bit more variety (certainly the largest outposts), but I’ve never really been one to get into the lore of stuff, so the cosmetics really don’t bother me that much, although it would be that little bit of icing on the cake.

    Anyway, last point, get on ts with us, I was on for ages over the weekend!

    in reply to: Our choice of faction #83901
    Alzir
    Keymaster

    You’re putting your certs in the wrong places I think. The infantry upgrades ane sunderer spawn are the first things you want, don’t let other things distract you. I noticed a difference in survivability between my fully upgraded heavy assault pre character wipe and immediately following, but it resulted in a 1.5 k/d vs the previous 1.9. That was also early on when I wasn’t used to ironsights which I kept for a long time. I recognise that difference, but even without upgrading to the same standard, which is the same across the board btw (pre character wipe we also had ppl fully upgraded on the opposition), however i’ve yet to blame the upgrade system for a death. I think it’s fine. Prioritise your certs on the class you play most and on spawn ability stuff. With you just back in game, you’re rusty, but also facing people further ahead of you in rank. Take it on the chin and whore some xp. It won’t last for long.

Viewing 15 posts - 631 through 645 (of 2,772 total)