Home › Forums › XDC Gaming › Battlefield 3 › Populating the server
- This topic has 31 replies, 8 voices, and was last updated 12 years, 3 months ago by Alzir.
-
AuthorPosts
-
September 10, 2012 at 9:32 pm #83626AlzirKeymaster
They’re on there already, after nose hair.
September 10, 2012 at 10:03 pm #83627XDCMADMAXParticipantah dam missed them! then the rotation is complete – what about Kharg Island?
September 10, 2012 at 10:30 pm #83628LammieParticipant@=XDC=MADMAX wrote:
ah dam missed them! then the rotation is complete – what about Kharg Island?
Every time you went AFK Karg came up 🙂
September 10, 2012 at 10:31 pm #83629XDCMADMAXParticipantTomorrow is another day “ave it”
Great games tonight even though it wasn’t full – enjoyed the games – I think we even had some new players join at one point
Plus can’t believe Goat was on TS – nice one mate, your MAV helped a lot
September 10, 2012 at 10:45 pm #83630AlzirKeymasterOh that was the one after nose hair, kharg…tonight I actually skipped firestorm in favour of a smaller map when there were just 6 of us left, but it’s after karg, followed by caspian. Had lined them up in a sort of progression from infantry based maps, introducing armour and air slowly towards a sort of air whore peak with firestorm and caspian; working on the theory that when an air map switches to heavy infantry, you lose all the jet and chopper whores, wiping out the server population. Had been trying to ease us back again towards infantry using the likes of oman, sharqi, and karky, but had forgotten about the B2K effect on the server.
September 10, 2012 at 11:07 pm #83631AlzirKeymasterOh and before I go to bed, thanks to all who turned up tonight, especially occa, silversides, and the rats who came along. We had some good games in there, and even saw the odd random turn up when we peaked around 13 or 14 players. That was likely close to hitting the tipping point where the server would take off, though it wasn’t to be this evening. It is hard to tell though how successful this is going to be, but we can only keep trying and see what happens.
September 11, 2012 at 9:11 am #83632Gary GoatParticipantSome great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)
Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.
September 11, 2012 at 11:58 am #83633xdcmaniacParticipant@Gary Goat wrote:
Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)
Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.
Yea, but the joy of killing you (and that golden cock wearing Max) more than makes up for loosing! 😀
September 11, 2012 at 12:03 pm #83634XDCMADMAXParticipant@=xdc=maniac wrote:
@Gary Goat wrote:
Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)
Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.
Yea, but the joy of killing you (and that golden cock wearing Max) more than makes up for loosing! 😀
hahaha – still got your tags though
September 11, 2012 at 1:29 pm #83635AlzirKeymaster@Gary Goat wrote:
Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)
Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.
The team balance at times was a bit skewed, so I had been considering this myself as well. The script you’re referring to is easy to install via procon, but it requires one of us to have it open and active currently, however i’m not sure about it because it seems a little buggy. The autobalance function seems to kick in at the end of a round and in other servers i’ve noticed winning players being switched onto the losing team with no regard given to their contribution towards the victory, which is a little annoying for people who like their stats, though i’ve yet to check whether battlelog actually records a loss. On the otherhand we do need to ensure the teams don’t become stacked too heavily as it’s not fun for either team.
September 11, 2012 at 1:30 pm #83636AlzirKeymasterMeh, my phone doesn’t like long posts…
I’ll have a look at manual options for doing this, as well as that particular package for procon.
September 11, 2012 at 2:56 pm #83637OccaParticipantYeah great rounds yesterday was fun idd despite that we got ourselfs whooped quite bad. 😆
September 11, 2012 at 6:12 pm #83638AlzirKeymasterSince I see you lurking there silver, just need to ask whether that was infact you on last night? Damn your silenced p90 if it was. Really surprised me how effective it was on an open map like kharg. Good job.
September 15, 2012 at 10:02 pm #83639OccaParticipantA bit off balance?
September 16, 2012 at 11:27 am #83640AlzirKeymasterI was running the wee package last night in procon that’s supposed to scramble the teams when there’s a large ticket difference, and was scratching my head over why it wasn’t working. Turns out there was an option I had turned off, so it should work in future, provided I’ve got procon running in the background. I’ll post in the admin channel so other’s can set this up as well.
-
AuthorPosts
- You must be logged in to reply to this topic.