Home › Forums › XDC Gaming › Gaming – general › 1944 D-Day Operation Overlord
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July 8, 2006 at 6:52 pm #14444WipersParticipant
Don’t know if anyone has seen this or not but if this is for real it will be amazing… 😯
Seems it started out as a mod for HL2 (reality engine) but has gone the way of RO and will be a commercial release. Its a FPS not a rpg, so think of an updated ww2online crossed with OFP but with quality graphics.
1944 D-Day Operation Overlord is the simulation of an event. It does not strive to tell the story of one unit or one squad. Instead it endeavors to tell the story of the battle. The game at its core is driven by a highly adaptable AI system, this AI system controls over 250,000 units in real-time. Moving them all around the battlefield and adapting their orders, objectives and tasks to an every evolving battlefield.
As the player the game is in your control. You have the ability to choose from any unit in the battlefield, so you will always find something interesting to take part in. If you are a war nut, fan of tanks, planes, infantry or squad based combat, or just interested in large scale first person shooters. 1944 D-Day Operation Overlord will always have something distinct and interesting to offer you.
Some Important things to note about 1944 D-Day Operation Overlord:
Realistic Squad tactics based on actual military training guides.
100% Authentic
With over 50 WW2 weapons
With over 200 vehicles, planes, tanks, boats and artillery
All of Normandy recreated from photos, maps and drawings
Realistic controls and accurate simulation.
Every Unit, Every Nation.
Germany
UK
US
Canada
Australia
New Zealand
And many more
Realistic AI controlling every aspect of the game.
The AI controls the emotions and feelings of every unit
Coordinates realistic tactics and movements
Manages over 250,000 units real-time.
Large open dynamic maps, that live and breath alongside the combat.
Animals that react to the combat
Grass and trees that flow with the wind
Buildings and terrain that take realistic damage
24 Hour clock, watch the sun rise as the battles continue
Witness all areas of combat, from any number of perspectives.
Omaha Beach
Utah Beach
Sword Beach
Juno Beach
Gold Beach
Point Du Hoc
Bayeux region
Caen
Benouville
St Mere Eglise
Carentan
And many other areas full realised
Large Open Multiplayer and Co-Op system for 128+ players.Interestingly its being written for the Aegis/PhysX chip so terrain, buildings will be deformable/destructable. Some of the stuff promised in the FAQ is just too good to be true : digging foxholes, weather effects, realtime play, wildlife etc and not surpisingly the forums are full of posters dissing the dev team and telling them it can’t be done. Good luck to them 😀
LMAO @
What are the non-combatant roles we can choose to play as?
* Camera-Man
* Medic
* Priest
* Engineers
* Naval Units (do not directly see combat)
* Higher Ranking Units (give orders only)What does the priest class do?
Priests were there as a certain comfort zone as a lot of the soldiers were religious, probably much more so than you would find today. They gave last rites and other prayers to the dead and dying, and hope to the living. If you were lying on a foreign beach with your intestines hanging out and not much chance of surviving you’d probably want to know that there may be something spiritual waiting for you on the other side. A good example of priests in combat is in Saving Private Ryan and Band of Brothers.
Too real even for nOm?? 😉 …
When a player aims down his iron sights, will the sights be automatically lined up for him so he has a clear sight picture straight away (front sight is aligned with rear sight, it is like this in all games I have played) or will the player have to line the sights up themselves?
Player needs to line them up and adjust. This may sound over the top, but it will require far more skill to become good at the game than with others. It’s not good enough to assume you can simply go into iron sights and shoot. A lot of thought needs to go into how you approach your shots.
Content list:
http://www.1944game.com/forum/showthread.php?t=1212
Screenies, models etc
http://www.1944game.com/forum/showthread.php?t=1210&highlight=tanks
http://www.1944game.com/forum/showthread.php?t=2021
I hope it happens and sees the light of day. Too many new games, mods etc these days seem to be vapourware sadly.
July 8, 2006 at 8:24 pm #29196XDC wild egg tamerParticipantgame looks great judging by the models created thus far………
i fond some of the community a bit scary though….
My second observation involves the finish of the metal components in the Garand pics. WWII Garands were Parkerized which gave the metal a pale-ish grey color. Many Garands today have been refinished at some point in their lives and often don’t have the finish they originally had. Even the ones that still have their original Parkerized finish often have a greenish tint due to their age, which obviously would not be what it would’ve looked like originally. The Garand WIP seems to be darker in color (maybe blued?), though it could be just the pics or my monitor settings. Parkerized finishes varied a bit in color (some being somewhat as dark as the Garand in the pics), but I think a good representative Parkerized WWII Garand should be a bit lighter (though not much) in color. I would like to note again that it could just be my monitor settings, so I may not be seeing what someone else is seeing. It just seems like the metal is too dark.
😯
I hope it works out for the dev team, just gotta wait for the hardware to be created that will play it all at acceptable frame rates 😉
July 8, 2006 at 10:15 pm #29197nOmParticipantviisted the site a few weeks ago……to ambitious me thinks 😥
July 8, 2006 at 10:44 pm #29198LensmanParticipantThe degree of sponsorship from the companies on the home page could be what makes or breaks this. For example, I am very familiar with Kynogon, who are a French based AI engine developer who have done some good stuff in the past. And Speedtree is good tech too.
However, if the degree of sponsorship is just using the tech, and not getting the tech providers more closely involved, then this is extremely high risk.
By way of comparison I had peripheral involvement in The Godfather. This started out with very lofty aims indeed – similar in scope to this one – and the vast majority were scaled way back in order to ship something that worked. Still a very cool game though.
July 8, 2006 at 10:56 pm #29199LensmanParticipantI’ve just browsed some of the 1944 forums, and now I’m worried. The thread on C/C++ and C# makes me realise these guys don’t have a bloody clue.
Chance of this game shipping is close to zero – hope I’m wrong, but the forums are full crap.
July 8, 2006 at 11:31 pm #29200XDC wild egg tamerParticipant:cry:…just had a thought mate..your outta work at the mo! get yourself on the team…
http://www.1944d-day.com/forum/sendmessage.php
😉
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