Scout pack next up

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  • #18484
    Alzir
    Keymaster

    http://www.teamfortress.com

    Also as it says there, and what I just noticed last night, you can now upgrade dispensers and teleports for a slight performance increase. Spies can also now recharge their cloak by picking up ammo which I’m looking forward to trying out 🙂

    #70117
    crazy hippo
    Participant

    the upgrades to the dispenser and teleporters takes a little getting used to as i kept forgetting i could upgrade them.

    the level 3 teleporter is really damn quick.

    #70118
    WiZZyWiGG
    Participant

    Scout will be interesting, and also a little mad once it hits 😀

    #70119
    Alzir
    Keymaster

    @WiZZyWiGG wrote:

    Scout will be interesting, and also a little mad once it hits 😀

    hehe yea, and as Blackbob pointed out on the crazy forums, it’ll be a good chance for getting all the scout achievements for Heavy/Medic/Pyro etc if you don’t have them already 🙂

    #70120
    XDCJuDgE-MenTaL
    Participant

    yay another class I don’t want to play 🙂

    quite liking the mini Engi Buff though.

    I did like that lovely ‘upgrade the dispenser on the cart’ bug they missed though, brilliant!

    #70121
    XDCJuDgE-MenTaL
    Participant

    is this the baseball bat upgrade? wtf….
    [youtube:1d751vb4]tklf39vDJGc[/youtube:1d751vb4]

    custom skins have changed……

    #70122
    XDCsPUNKer
    Participant

    hahaha
    Lock Stock 😆

    #70123
    XDCJuDgE-MenTaL
    Participant

    http://www.teamfortress.com/scoutupdate/” onclick=”window.open(this.href);return false;

    not sure how I feel about “The Sandman” anything that stops an uber progressing hmmm. Uber is the stalemate breaker if it becomes redundant by scouts whacking baseballs at it then I’m not sure thats a good thing…. hmm

    we’ll see.

    #70124
    Alzir
    Keymaster

    Being a dozy bastard I logged onto a server this morning and thought people were having a muck about with all scouts on each team…and promptly joined in. Of course this was just because the scout pack has been released and I didn’t know about it. So I don’t really know much about it yet, except that that baseball bat hit is a lot easier to achieve than I thought it sounded, and it feels a little overpowered. The scout also now has an extremely annoying gun that knocks you about when you’re hit, but most interesting is a kind of invulnerability they seem to get that allows them past sentry guns. I’m very sketchy on details atm because I can’t be arsed reading up on them but the scout’s certainly got a boost from these.

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