https://forums.station.sony.com/ps2/index.php?threads/game-update-oct-30.205902/
Some good changes in here including a few which will affect us, below:
Concussion Grenades
Concussion grenade no longer detonates on impact and instead has the standard 3 second fuse
-Fixed an issue where the concussion grenade screen effect was always playing at full intensity and not lose intensity based on distance from the grenade blast
Anti Vehicle Grenade
Anti-vehicle grenades now stick to vehicles and MAX units. This allows us to lower the radius of the grenade, so it less effective against infantry and more avoidable unless it is directly stuck on a target.
-Inner radius reduced from 2.5 meters to 1 meter
-Outer radius reduced from 10 meters to 5 meters
We also took a look at how much damage AV grenades can do to aircraft (sense being sticky will allow them to hit aircraft slightly more often). We found the damage to be too low for how difficult it is to hit an aircraft with an AV grenade, so we are increasing the damage done to them. The anti vehicle grenade uses the same resist type as the tank mine, so these adjustments affect them as well.
-ESF resistance to AV grenades changed from 0 to -250%
–This changes it from 3 AV grenades to kill to 2. 1 AV grenade is enough to leave the ESF burning
–This changes it from 3 tank mines to kill to 1
-Valkyrie resistance to AV grenades changed from 0 to -25%
–This changes it from so 3 AV grenades will take it to burning
–This changes it from 3 Tank Mines to 2
-Liberator resistance to AV grenades changed from 0 to -100%
–This changes it from 7 AV grenades to kill to 4
–This changes it from 4 Tank Mines to 2
-Galaxy resistance to AV grenades changed from 40% to 0
–This changes it from 16 AV grenades to kill to 10
–This changes it from 10 Tank Mines to 6
PPA is being nerfed, which may help make Miller playable again, plus continents can be locked again with 94% territory control.