Home › Forums › XDC Gaming › Planetside 2 › LMG Changes and Victory Points
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October 22, 2015 at 10:06 am #20591AlzirKeymaster
https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-10-19-15.234540/
This is likely to be in next week’s live update.
LMG Changes
Made some more tweaks to LMG’s based on player feedback, here are the changes on PTS compared to live; we are looking to get these changes to live at this point.
Orion
ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Short and long reloads to 3.0/3.44, from 3.28/3.655Betelgeuse
ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Decreased heat bleedoff speed by 20%SVA-88 & SVA-88 GG
ADS movement modifier to 0.5, from 0.75
Horizontal recoil to 0.2/0.2, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Vertical recoil to 0.4, from 0.44Pulsar LSW
Can now equip Extended Magazines
First Shot Multiplier to 1.6, from 2.45
ADS CoF recoil to 0.04, from 0.05VX29 Polaris
Maximum damage range to 20m, from 10m
Recoil angle to 17/17, from 17/20
Can now equip a Flash SuppressorUrsa
Moving ADS CoF to 0.35, from 0.4
Flare
Horizontal tolerance to 0.6, from 0.75
Vertical recoil to 0.4, from 0.44Anchor
First Shot Recoil Multiplier to 2.2, from 2
Horizontal recoil to 0.18, from 0.175
Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75
Projectile velocity to 570, from 600EM1
Maximum damage range to 20m, from 10m
Horizontal recoil to 0.18/0.18, from 0.2/0.2NC6 Gauss Saw
Moving Aim Down Sights CoF to 0.4, from 0.5
MSW-R
Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75
Projectile velocity to 550, from 580T16 Rhino
Maximum damage range to 20m, from 10m
First Shot Recoil Multiplier to 1.5, from 2TMG-50
Moving ADS CoF to 0.35, from 0.4
T32 Bull
Reserve ammunition to 240, from 180
Horizontal recoil to 0.18, from 0.2T9 CARV-S
Horizontal tolerance to 0.7, from 0.8
T9A Butcher
Added Spinup – Rate of Fire from 750 to 780 over 0.3 seconds.
Crouching hipfire to 3, from 3.5
Crouching moving hipfire to 3.5, from 4
Standing hipfire to 3.5, from 4
Moving hipfire to 4, from 4.5Victory Points
Continents will no longer be captured by alerts and territory control alone. Victory points are a new method of scoring in the game, the more points your faction earns the closer to continental victory you will be; if your faction earns a predetermined number of points then continent is yours.
There are a numbers of ways to earn VP:Permanent Victory Points
Link your warpgate to enemy warpgate #1 = +1 VP
Link your warpgate to enemy warpgate #2 = +1 VP
Link your warpgate to enemy warpgate #1 + #2 simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +1 VPFlux Victory Points
Capturing more than 50% of a continents territory can earn you flux Victory Points. Flux Victory Points count towards continental victory but can be won/lost with the territory you control/lose.
Percentage of Territory controlled
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +8 VP (Continental Victory)Misc
Skill line trees are back
All facilities and outpost should now be using the new capture ui that went live on large outposts a few weeks agoKnown Issues
Loadouts (both vehicle and infantry) are not persisting through logout/in
Locking a continent grants 200 certs (this is just test data)As always, looking for your feedback on these changes.
October 25, 2015 at 11:39 am #87360xdczigzagParticipantSo battlegoose getting nerfed or how should I interpret this? The heat bleedoff is slower, meaning more likely to overheat in intense firefights. ADS modifier is huge at 33 percent reduction..so we’ll be just like everyone else now in strafing and movement..Oh and reduced billet velocity too…
Am I missing something here or is this rather drastic on paper at least?
October 25, 2015 at 1:42 pm #87361AlzirKeymasterWell the big thing is the removal of the .75 ads modifier which for lots of people breaks the netcode when people ADAD, especially if they’re on a shit connection. Personally I don’t think it was that big a deal because 1.0 hipfire movement is much worse to track when ADADing, although both are slightly annoying. The hipfire changes are ludicrous but fuck it we’ll benefit from it, and yes that is a nerf to the BG. It means the heat you accumulate will take more time to dissipate, and may just be enough to make the orion more appealing again but we’ll see.
October 26, 2015 at 9:09 am #87362xdczigzagParticipantI need broken net code to survive FFS! It’s the only reason I get kills with my ping….
October 26, 2015 at 2:16 pm #87363AlzirKeymaster@=xdc=zigzag wrote:
I need broken net code to survive FFS! It’s the only reason I get kills with my ping….
Don’t worry, the hipfire on both the BG and Orion will be ridiculous after the patch, so just ADAD at 1.0 speed.
October 29, 2015 at 5:24 am #87364AlzirKeymaster -
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