LMG Changes and Victory Points

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  • #20591
    Alzir
    Keymaster

    https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-10-19-15.234540/

    This is likely to be in next week’s live update.

    LMG Changes

    Made some more tweaks to LMG’s based on player feedback, here are the changes on PTS compared to live; we are looking to get these changes to live at this point.

    Orion

    ADS moving CoF remains 0.4 (same as Live)
    ADS movement modifier to 0.5, from 0.75
    ADS CoF recoil to 0.04, from 0.05
    Horizontal recoil to 0.22/0.22, from 0.2/0.225
    Horizontal tolerance to 0.8, from 0.9
    Standing hipfire to 2.5, from 2.75
    Moving hipfire to 3.25, from 3.5
    Projectile velocity to 540, from 570
    Short and long reloads to 3.0/3.44, from 3.28/3.655

    Betelgeuse

    ADS moving CoF remains 0.4 (same as Live)
    ADS movement modifier to 0.5, from 0.75
    ADS CoF recoil to 0.04, from 0.05
    Horizontal recoil to 0.22/0.22, from 0.2/0.225
    Horizontal tolerance to 0.8, from 0.9
    Standing hipfire to 2.5, from 2.75
    Moving hipfire to 3.25, from 3.5
    Projectile velocity to 540, from 570
    Decreased heat bleedoff speed by 20%

    SVA-88 & SVA-88 GG

    ADS movement modifier to 0.5, from 0.75
    Horizontal recoil to 0.2/0.2, from 0.2/0.225
    Horizontal tolerance to 0.8, from 0.9
    Vertical recoil to 0.4, from 0.44

    Pulsar LSW

    Can now equip Extended Magazines
    First Shot Multiplier to 1.6, from 2.45
    ADS CoF recoil to 0.04, from 0.05

    VX29 Polaris

    Maximum damage range to 20m, from 10m
    Recoil angle to 17/17, from 17/20
    Can now equip a Flash Suppressor

    Ursa

    Moving ADS CoF to 0.35, from 0.4

    Flare

    Horizontal tolerance to 0.6, from 0.75
    Vertical recoil to 0.4, from 0.44

    Anchor

    First Shot Recoil Multiplier to 2.2, from 2
    Horizontal recoil to 0.18, from 0.175
    Standing hipfire to 2.75, from 3
    Moving hipfire to 3.5, from 3.75
    Projectile velocity to 570, from 600

    EM1

    Maximum damage range to 20m, from 10m
    Horizontal recoil to 0.18/0.18, from 0.2/0.2

    NC6 Gauss Saw

    Moving Aim Down Sights CoF to 0.4, from 0.5

    MSW-R

    Standing hipfire to 2.75, from 3
    Moving hipfire to 3.5, from 3.75
    Projectile velocity to 550, from 580

    T16 Rhino

    Maximum damage range to 20m, from 10m
    First Shot Recoil Multiplier to 1.5, from 2

    TMG-50

    Moving ADS CoF to 0.35, from 0.4

    T32 Bull

    Reserve ammunition to 240, from 180
    Horizontal recoil to 0.18, from 0.2

    T9 CARV-S

    Horizontal tolerance to 0.7, from 0.8

    T9A Butcher

    Added Spinup – Rate of Fire from 750 to 780 over 0.3 seconds.
    Crouching hipfire to 3, from 3.5
    Crouching moving hipfire to 3.5, from 4
    Standing hipfire to 3.5, from 4
    Moving hipfire to 4, from 4.5

    Victory Points

    Continents will no longer be captured by alerts and territory control alone. Victory points are a new method of scoring in the game, the more points your faction earns the closer to continental victory you will be; if your faction earns a predetermined number of points then continent is yours.
    There are a numbers of ways to earn VP:

    Permanent Victory Points

    Link your warpgate to enemy warpgate #1 = +1 VP
    Link your warpgate to enemy warpgate #2 = +1 VP
    Link your warpgate to enemy warpgate #1 + #2 simultaneously = Continental Victory/Lock
    Capture all Techplants = +1 VP
    Capture all Amp Stations= +1 VP
    Capture all Biolabs = +1 VP
    Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
    Win Alerts = +1 VP

    Flux Victory Points

    Capturing more than 50% of a continents territory can earn you flux Victory Points. Flux Victory Points count towards continental victory but can be won/lost with the territory you control/lose.
    Percentage of Territory controlled
    55% = +1 VP
    60% = +1 VP
    65% = +1 VP
    70% = +1 VP
    75% = +1 VP
    80% = +1 VP
    85% = +1 VP
    90% = +8 VP (Continental Victory)

    Misc
    Skill line trees are back
    All facilities and outpost should now be using the new capture ui that went live on large outposts a few weeks ago

    Known Issues
    Loadouts (both vehicle and infantry) are not persisting through logout/in
    Locking a continent grants 200 certs (this is just test data)

    As always, looking for your feedback on these changes.

    #87360
    xdczigzag
    Participant

    So battlegoose getting nerfed or how should I interpret this? The heat bleedoff is slower, meaning more likely to overheat in intense firefights. ADS modifier is huge at 33 percent reduction..so we’ll be just like everyone else now in strafing and movement..Oh and reduced billet velocity too…

    Am I missing something here or is this rather drastic on paper at least?

    #87361
    Alzir
    Keymaster

    Well the big thing is the removal of the .75 ads modifier which for lots of people breaks the netcode when people ADAD, especially if they’re on a shit connection. Personally I don’t think it was that big a deal because 1.0 hipfire movement is much worse to track when ADADing, although both are slightly annoying. The hipfire changes are ludicrous but fuck it we’ll benefit from it, and yes that is a nerf to the BG. It means the heat you accumulate will take more time to dissipate, and may just be enough to make the orion more appealing again but we’ll see.

    #87362
    xdczigzag
    Participant

    I need broken net code to survive FFS! It’s the only reason I get kills with my ping….

    #87363
    Alzir
    Keymaster

    @=xdc=zigzag wrote:

    I need broken net code to survive FFS! It’s the only reason I get kills with my ping….

    Don’t worry, the hipfire on both the BG and Orion will be ridiculous after the patch, so just ADAD at 1.0 speed.

    #87364
    Alzir
    Keymaster
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