Home › Forums › XDC Gaming › Steam Games › Ahh Heavy up next…..Officially.
- This topic has 41 replies, 11 voices, and was last updated 16 years, 7 months ago by
Alzir.
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August 13, 2008 at 11:42 pm #68221
Alzir
Keymasterhmm arena, dunno about that. Maybe they want to replace instant spawn or orange map servers with something official.
TF2 deathmatch depresses me 🙁
August 14, 2008 at 7:09 am #68222XDCiNSANE
ParticipantAny deathmatch depresses me, sooo yawny!
August 14, 2008 at 8:06 am #68223WiZZyWiGG
ParticipantAren’t public servers essentially deathmatch servers anyway in TF2? 😆
August 14, 2008 at 5:15 pm #68224Alzir
KeymasterYea they can be 🙁 That’s why I’m so desperate to get our own server up and running, encourage a bit of team play etc. TYou still get lucky from time to time on publics though, and it’s usually good getting XDC together on a server….that game of ctf_well the other week with Max and Jonny was the best game I’ve had in ages!
August 15, 2008 at 12:57 am #68225XDCJuDgE-MenTaL
ParticipantThe new payload map
http://steamgames.com/tf2/heavy/badwater.htm
boxing gloves woot!!! – these will be ace on cap points.
http://steamgames.com/tf2/heavy/kgb.htm
any guesses on the achievements?
wig upgrade?
this taunt now kills?
August 15, 2008 at 6:11 am #68226Alzir
KeymasterCool, it’s hilarious when the Heavy punches things as it is atm 🙂 I had heard someone had found a heavy voice taunt “I punch harder now”, and I guess this is why 🙂
August 17, 2008 at 11:10 pm #68227XDCJuDgE-MenTaL
Participantahh natascha
http://steamgames.com/tf2/heavy/natascha.htm
The Heavy’s second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha’s great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
No mention of it being any more accurate though….hmm could be good, kinda like that pinning feeling you get while being shot in CS.
August 18, 2008 at 8:05 am #68228WiZZyWiGG
ParticipantNot a bad upgrade at all tbh, liking these changes so far.
Seems the shotgun replacement is… sandwiches? I guess to allow to self heal. Which is no bad thing as medics seem to prefer to heal demomen these days over heavies.
August 18, 2008 at 1:17 pm #68229Mugworth
Participantmedics + demoman is a very good combo though with their better speed and do better at taking down sentries like pyro’s but have a bit of range on them.
On some of the orange maps where you get one of the teams boxed in with 3 – 4 sentry guns the only way they can break out is a ubered demoman really.
August 18, 2008 at 1:42 pm #68230WiZZyWiGG
ParticipantIt’s a good combo yes, however some medics just cant play the class. The idea is to heal all around you and not ignore them in favour for one person 😀
August 18, 2008 at 4:06 pm #68231Mugworth
Participantah yeah that IS annoying, I always try to keep everyone healed, but dont play medic much.
Pyro is my favourite and been spending time mastering the demoman just now 🙂
August 18, 2008 at 7:52 pm #68232crazy hippo
Participantim crap at the demoman, maybe because it requires skill but hey.
i have to say that i used to really dislike the heavy but i have been playing of late and am really enjoying it. push little cart!
August 18, 2008 at 9:37 pm #68233Alzir
KeymasterI used to dislike the class too, but his comments are so quirky you can’t help but love it 😆
August 18, 2008 at 10:33 pm #68234XDCMADMAX
ParticipantHeavy ftw
August 19, 2008 at 7:08 am #68235XDCiNSANE
ParticipantSpy FTW!
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