Ahh Heavy up next…..Officially.

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Viewing 15 posts - 16 through 30 (of 42 total)
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  • #68221
    Alzir
    Keymaster

    hmm arena, dunno about that. Maybe they want to replace instant spawn or orange map servers with something official.

    TF2 deathmatch depresses me 🙁

    #68222
    XDCiNSANE
    Participant

    Any deathmatch depresses me, sooo yawny!

    #68223
    WiZZyWiGG
    Participant

    Aren’t public servers essentially deathmatch servers anyway in TF2? 😆

    #68224
    Alzir
    Keymaster

    Yea they can be 🙁 That’s why I’m so desperate to get our own server up and running, encourage a bit of team play etc. TYou still get lucky from time to time on publics though, and it’s usually good getting XDC together on a server….that game of ctf_well the other week with Max and Jonny was the best game I’ve had in ages!

    #68225
    XDCJuDgE-MenTaL
    Participant

    The new payload map

    http://steamgames.com/tf2/heavy/badwater.htm

    boxing gloves woot!!! – these will be ace on cap points.

    http://steamgames.com/tf2/heavy/kgb.htm

    any guesses on the achievements?

    wig upgrade?

    this taunt now kills?

    #68226
    Alzir
    Keymaster

    Cool, it’s hilarious when the Heavy punches things as it is atm 🙂 I had heard someone had found a heavy voice taunt “I punch harder now”, and I guess this is why 🙂

    #68227
    XDCJuDgE-MenTaL
    Participant

    ahh natascha

    http://steamgames.com/tf2/heavy/natascha.htm

    The Heavy’s second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha’s great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.

    No mention of it being any more accurate though….hmm could be good, kinda like that pinning feeling you get while being shot in CS.

    #68228
    WiZZyWiGG
    Participant

    Not a bad upgrade at all tbh, liking these changes so far.

    Seems the shotgun replacement is… sandwiches? I guess to allow to self heal. Which is no bad thing as medics seem to prefer to heal demomen these days over heavies.

    #68229
    Mugworth
    Participant

    medics + demoman is a very good combo though with their better speed and do better at taking down sentries like pyro’s but have a bit of range on them.

    On some of the orange maps where you get one of the teams boxed in with 3 – 4 sentry guns the only way they can break out is a ubered demoman really.

    #68230
    WiZZyWiGG
    Participant

    It’s a good combo yes, however some medics just cant play the class. The idea is to heal all around you and not ignore them in favour for one person 😀

    #68231
    Mugworth
    Participant

    ah yeah that IS annoying, I always try to keep everyone healed, but dont play medic much.

    Pyro is my favourite and been spending time mastering the demoman just now 🙂

    #68232
    crazy hippo
    Participant

    im crap at the demoman, maybe because it requires skill but hey.

    i have to say that i used to really dislike the heavy but i have been playing of late and am really enjoying it. push little cart!

    #68233
    Alzir
    Keymaster

    I used to dislike the class too, but his comments are so quirky you can’t help but love it 😆

    #68234
    XDCMADMAX
    Participant

    Heavy ftw

    #68235
    XDCiNSANE
    Participant

    Spy FTW!

Viewing 15 posts - 16 through 30 (of 42 total)
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