Home › Forums › XDC Gaming › Steam Games › Ammo Nerf?
- This topic has 2 replies, 3 voices, and was last updated 16 years, 8 months ago by Dropkick.
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March 4, 2008 at 1:34 am #17885AlzirKeymaster
Just played a game of TF2 tonight and there’s no fucking ammo on solider or demoman anymore! Well there is but they’ve halved the total 👿
What other changes have they made?
March 4, 2008 at 6:36 pm #65797XDCJuDgE-MenTaLParticipantdisabled your ‘Steam News’ from popping up when you start Steam eh? Personally I think it makes the game better, certainly less spammy. It just gives the demos that stand and block doors ways for entire games without having to move something to think about and the same applies for soldiers. So nice not to have to listen to 3 scouts all spam “we need a teleporter here” during setup. *relief*
..so from the horses as they say. (although they got the demoman loadout the wrong way round, it’s 24 stickies.)
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Added “Custom” tab to the server browser
Servers can now specify metatags describing the custom rules they’ve adopted
Players can use tag filtering to find servers running the custom rules they want to play
Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
UI for handling team naming, ready mode, and win results
Disables team player limits, autobalancing, and intermission
Class balancing
Reduced Soldier’s maximum rocket reserve ammo from 36 to 16
Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24
General
Added protection against voice command spamming. Dramatic reduction in teleporters needed
Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
Fixed “lastdisguise” command not remembering if you were disguised as your own team
Added “Toggle Disguise Team” binding in Options->Keyboard to toggle the disguise team for the Spy’s PDA
Changed PDA menus to accept keys bound to “slot1”, “slot2”, etc., and “slot10” cancels
Fixed Spectator targetID not using team colors
Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
Fixed “-maxplayers” on the command line not correctly setting the maxplayers value for the server
Fixed Badlands never having Sudden Death triggered
Fixed Engineer being able to detonate buildings that are being sapped
Changed Engineer buildings to detonate when a player disconnects instead of blinking out
Fixed potential client crash for players being healed by a Medic or dispenser
Made several improvements to server-side stat reporting (not related to individual player stats)
March 9, 2008 at 1:07 am #65798DropkickParticipantwhat does that meran in english?
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