Ammo Nerf?

Home Forums XDC Gaming Steam Games Ammo Nerf?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #17885
    Alzir
    Keymaster

    Just played a game of TF2 tonight and there’s no fucking ammo on solider or demoman anymore! Well there is but they’ve halved the total 👿

    What other changes have they made?

    #65797
    XDCJuDgE-MenTaL
    Participant

    disabled your ‘Steam News’ from popping up when you start Steam eh? Personally I think it makes the game better, certainly less spammy. It just gives the demos that stand and block doors ways for entire games without having to move something to think about and the same applies for soldiers. So nice not to have to listen to 3 scouts all spam “we need a teleporter here” during setup. *relief*

    ..so from the horses as they say. (although they got the demoman loadout the wrong way round, it’s 24 stickies.)

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Added “Custom” tab to the server browser

    Servers can now specify metatags describing the custom rules they’ve adopted

    Players can use tag filtering to find servers running the custom rules they want to play

    Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

    Initial release of Tournament mode (mp_tournament)

    UI for handling team naming, ready mode, and win results

    Disables team player limits, autobalancing, and intermission

    Class balancing

    Reduced Soldier’s maximum rocket reserve ammo from 36 to 16

    Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16

    Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24

    General

    Added protection against voice command spamming. Dramatic reduction in teleporters needed

    Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit

    Fixed “lastdisguise” command not remembering if you were disguised as your own team

    Added “Toggle Disguise Team” binding in Options->Keyboard to toggle the disguise team for the Spy’s PDA

    Changed PDA menus to accept keys bound to “slot1”, “slot2”, etc., and “slot10” cancels

    Fixed Spectator targetID not using team colors

    Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds

    Fixed “-maxplayers” on the command line not correctly setting the maxplayers value for the server

    Fixed Badlands never having Sudden Death triggered

    Fixed Engineer being able to detonate buildings that are being sapped

    Changed Engineer buildings to detonate when a player disconnects instead of blinking out

    Fixed potential client crash for players being healed by a Medic or dispenser

    Made several improvements to server-side stat reporting (not related to individual player stats)

    #65798
    Dropkick
    Participant

    what does that meran in english?

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.