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- This topic has 31 replies, 8 voices, and was last updated 14 years, 6 months ago by Milo.
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May 17, 2010 at 1:51 pm #75885XDCsPUNKerParticipant
By the way Milo did you get company of heroes in the end?
I think you’d really like that!May 17, 2010 at 4:51 pm #75886AlzirKeymasterYou would actually….and I’ve just installed it again recently 🙂
May 17, 2010 at 5:14 pm #75887XDCsPUNKerParticipantwell perhaps a game this evening?
get warmed up with some ai action 😉May 17, 2010 at 6:02 pm #75888AlzirKeymasterSounds like a plan, I’ll jump on TS when I get home. You may need to shout to get my attention, as I’ll have music on or might be in the next room 🙂
May 17, 2010 at 6:46 pm #75889XDCsPUNKerParticipantok
May 17, 2010 at 6:51 pm #75890XDCsPUNKerParticipantwell goodness gracious ive been unbanned 🙂
May 17, 2010 at 10:54 pm #75891MiloParticipant@=XDC=sPUNKer wrote:
By the way Milo did you get company of heroes in the end?
I think you’d really like that!No I didn’t… it seemed like a jumped up C&C to me… am I wrong?
May 18, 2010 at 11:07 am #75892AlzirKeymaster@Alzir wrote:
Sounds like a plan, I’ll jump on TS when I get home. You may need to shout to get my attention, as I’ll have music on or might be in the next room 🙂
Were you waiting about last night for me Jonny? Sorry if you were, I completely forgot by the time I got home.
No I didn’t… it seemed like a jumped up C&C to me… am I wrong?
Oh yea, very much so, it’s nothing like C&C, there are actual tactics to use. In COH units are more vulnerable if caught in the open, or on their flanks, so you have to be careful how you place them, and keep a watch out for people trying to get behind your defensive line. Terrain is also very important, as you get a significant advantage behind cover. The resource management is better, using a control point setup similar to the way conquest works in Battlefield. The control points have different types and quanities of resources (fuel and munitions) and it’s vital that you hold as many of these as possible. This is were the game is played, which means you have actual objectives other than simply smashing the opponents main base. The only negative about the game is that can get a little heavy on micromanagement, but that’s where practice, and/or easy opponents like us help 🙂
Overall, it’s the complete tactical RTS game, and you’d love it.
May 19, 2010 at 11:05 am #75893XDCsPUNKerParticipantdidnt show up either mate. had to deal with lots of stuff after the unbanning. we will have to make a date soon tho.
and Milo… what Matt says. I could imagine that you would really enjoy it.
May 30, 2010 at 11:41 am #75894MiloParticipantDue to your incessant nagging I tried the COH demo… don’t like it. Usual RTS controls point click build… boring!! Will be sticking to the Total War thing… proper strategy. So there!
May 31, 2010 at 12:07 pm #75895AlzirKeymasterI can’t believe I just read that 😯
This is not your usual RTS, but if you’re boiling things down to point, click, build, it’s hard to say what you don’t like about it. Without a campaign map, you have to have a build process, but in COH you don’t get bogged down by it or by bases in general. The game’s all about territorial control, which forces the fight away from the usual stand off between two impenetrable defences, and the fights themselves are won by the side who manages his units best around the terrain and versus whatever is thrown at him. There is actual strategy in COH, which you really don’t get in many other RTS games.
May 31, 2010 at 1:11 pm #75896xdc the docParticipant@Alzir wrote:
I can’t believe I just read that 😯
This is not your usual RTS, but if you’re boiling things down to point, click, build, it’s hard to say what you don’t like about it. Without a campaign map, you have to have a build process, but in COH you don’t get bogged down by it or by bases in general. The game’s all about territorial control, which forces the fight away from the usual stand off between two impenetrable defences, and the fights themselves are won by the side who manages his units best around the terrain and versus whatever is thrown at him. There is actual strategy in COH, which you really don’t get in many other RTS games.
What he said.
There is more strategic play in your average COH skirmish than a whole Empire campaign. The AI also actually kicks ass… rather than standing lamely whilst it gets shot to bits… or getting confused by shrubbery and low walls.
I have played it to death now though and since I hardly ever see my old COH buddy Spunker online anymore I can’t be arsed reinstalling it.
May 31, 2010 at 6:52 pm #75897MiloParticipantOk… I will give it another try… maybe I’m missing the complexities/ subtleties. Also.. Empire is shite. I play RTW & MTW2`.
I think my main dislike is that it’s all a bit fast and well.. C&C ish for my tastes.
June 2, 2010 at 1:10 pm #75898MiloParticipantRight. Tried it again. Still Don’t like it. It’s not the games fault. I just don’t like that style of RTS… especially the Real-time bit.. I guess I’ve always been a bigger fan of the turn-based grand strategy… where I can go for a fag and have a good ponder. This dates back to X-Com (showing my age) HOI and TW. The frenetic point clicking is just not my bag… sorry.
June 2, 2010 at 5:05 pm #75899AlzirKeymasterI was going to post yesterday, but when you said it was a bit fast, I lost any hope you’d be able to get into this. Micromanagement is one thing, but when you have to do it as fast as RTS game’s demand, it can feel like hard work, especially when you’re used to the leisurely pace of TW games 🙂
Still if you ever find yourself getting into any RTS, this is the one which has set the highest benchmark so far imho.
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