Populating the server

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Viewing 15 posts - 16 through 30 (of 32 total)
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  • #83626
    Alzir
    Keymaster

    They’re on there already, after nose hair.

    #83627
    XDCMADMAX
    Participant

    ah dam missed them! then the rotation is complete – what about Kharg Island?

    #83628
    Lammie
    Participant

    @=XDC=MADMAX wrote:

    ah dam missed them! then the rotation is complete – what about Kharg Island?

    Every time you went AFK Karg came up 🙂

    #83629
    XDCMADMAX
    Participant

    Tomorrow is another day “ave it”

    Great games tonight even though it wasn’t full – enjoyed the games – I think we even had some new players join at one point

    Plus can’t believe Goat was on TS – nice one mate, your MAV helped a lot

    #83630
    Alzir
    Keymaster

    Oh that was the one after nose hair, kharg…tonight I actually skipped firestorm in favour of a smaller map when there were just 6 of us left, but it’s after karg, followed by caspian. Had lined them up in a sort of progression from infantry based maps, introducing armour and air slowly towards a sort of air whore peak with firestorm and caspian; working on the theory that when an air map switches to heavy infantry, you lose all the jet and chopper whores, wiping out the server population. Had been trying to ease us back again towards infantry using the likes of oman, sharqi, and karky, but had forgotten about the B2K effect on the server.

    #83631
    Alzir
    Keymaster

    Oh and before I go to bed, thanks to all who turned up tonight, especially occa, silversides, and the rats who came along. We had some good games in there, and even saw the odd random turn up when we peaked around 13 or 14 players. That was likely close to hitting the tipping point where the server would take off, though it wasn’t to be this evening. It is hard to tell though how successful this is going to be, but we can only keep trying and see what happens.

    #83632
    Gary Goat
    Participant

    Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)

    Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.

    #83633
    xdcmaniac
    Participant

    @Gary Goat wrote:

    Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)

    Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.

    Yea, but the joy of killing you (and that golden cock wearing Max) more than makes up for loosing! 😀

    #83634
    XDCMADMAX
    Participant

    @=xdc=maniac wrote:

    @Gary Goat wrote:

    Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)

    Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.

    Yea, but the joy of killing you (and that golden cock wearing Max) more than makes up for loosing! 😀

    hahaha – still got your tags though

    #83635
    Alzir
    Keymaster

    @Gary Goat wrote:

    Some great games last night. I know we’re trying to populate the server but i’m really liking these smaller games with us all on TS. Was nice to have my mic up and running 8)

    Might be an idea to try and balance the teams a bit better as they were pretty stacked at some points last night and theres nothing that puts people off more then stacked teams. I’ve noticed servers running some sort of script that shuffles teams for the next round if the ticket difference gets too high which works pretty well. No idea how hard that sort of stuff is to impliment though.

    The team balance at times was a bit skewed, so I had been considering this myself as well. The script you’re referring to is easy to install via procon, but it requires one of us to have it open and active currently, however i’m not sure about it because it seems a little buggy. The autobalance function seems to kick in at the end of a round and in other servers i’ve noticed winning players being switched onto the losing team with no regard given to their contribution towards the victory, which is a little annoying for people who like their stats, though i’ve yet to check whether battlelog actually records a loss. On the otherhand we do need to ensure the teams don’t become stacked too heavily as it’s not fun for either team.

    #83636
    Alzir
    Keymaster

    Meh, my phone doesn’t like long posts…

    I’ll have a look at manual options for doing this, as well as that particular package for procon.

    #83637
    Occa
    Participant

    Yeah great rounds yesterday was fun idd despite that we got ourselfs whooped quite bad. 😆

    #83638
    Alzir
    Keymaster

    Since I see you lurking there silver, just need to ask whether that was infact you on last night? Damn your silenced p90 if it was. Really surprised me how effective it was on an open map like kharg. Good job.

    #83639
    Occa
    Participant

    A bit off balance?

    #83640
    Alzir
    Keymaster

    I was running the wee package last night in procon that’s supposed to scramble the teams when there’s a large ticket difference, and was scratching my head over why it wasn’t working. Turns out there was an option I had turned off, so it should work in future, provided I’ve got procon running in the background. I’ll post in the admin channel so other’s can set this up as well.

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