Home › Forums › XDC Gaming › Planetside 2 › Quite a major change coming next week (ish)
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June 23, 2014 at 12:37 pm #20375AlzirKeymaster
https://forums.station.sony.com/ps2/index.php?threads/next-live-update-news-and-status.190580/
Worth posting here because it’s first of all a big change and may confuse some people, but it’s also worth noting that it’s a half baked change, so it’ll be a work in progress of sorts on live for a few months.
In case you’re in work and really need to kill some time by reading that wall of text, I’ll summarise in spoiler tags 🙂
[spoiler:3tx4yqk5]1. Continent Locking is coming – when you capture/conquer 94% (i think) of all the territory on a continent, that continent becomes locked, which means nobody can use it. The faction who conquer it gain a “significant boost”. You can unlock a continent by conquering another one. This is a very basic implementation of a system which will eventually include “battle islands” where you fight to unlock continents, but the battle islands are not yet ready.
2. Hoisin is coming (the 4th continent) – however Hoisin is not finished, they just need to release it now to ensure that the early implementation of continent locking isn't too restrictive. They estimate the map needs another 3 months of work, but they have sufficient “1st pass bases” and placeholder bases in place to ensure a fairly balanced experienced (just not the full experience they intend)
3. Outfit capture – the outfit who contributes most to the capture of a base will be displayed on the map somehow as the “base owner”. There's no practical purpose to this yet, other than for bragging rights.
4. Outfit recruitment – various improvements to outfit recruitment stuff[/spoiler:3tx4yqk5]June 26, 2014 at 12:43 pm #86458AlzirKeymasterIt’s coming today.
https://forums.station.sony.com/ps2/index.php?threads/update-notes-06-26.191225/
This will likely mean extended downtime btw.
June 27, 2014 at 11:51 am #86459AlzirKeymasterContinents will now correctly lock to the Alert victor upon the completion of the Alert
Since Hossin is a brand new continent that we want everyone to enjoy, we’ve temporarily disabled all Hossin alerts to prevent Hossin from being locked through alerts. Hossin can still be locked through territory domination, however.
Latest Hossin map
Fixed the spawn room shields at Nason’s Defiance
Removal of redundant FX on some plants in Hossin
Server performance fix
All reinforcement spawn points will now turn off once a faction has greater than 50% population in the region.
Outfit Browser: Will now only show outfits from your own server
Updated the notification for facility capture to include more details on the dominant outfitHotfix today, with two significant changes highlighted.
June 27, 2014 at 3:28 pm #86460________ParticipantAlthough indar is my favourite map because of the combined arms play that is needed there, hossin is the most stunning map I’ve seen in any game ever.
June 27, 2014 at 5:46 pm #86461AlzirKeymasterIt does create a decent atmosphere if it’s ever quiet enough there to appreciate it, but so far I’ve just been in hectic fight after hectic fight on it…. Last night was good though with 3 of us from my new VS outfit managing gaining an outfit capture credited to us in a 30 v 30 fight, but fuck me was that hard work.
I’m dying a lot more on hosin as well atm, but I guess that’s to be expected when you don’t know the lay of the land. I suppose I’ve been picking some tough situations there to try and win too. Incidentally Line, the last few nights we’ve had a 4 man XDC squad on Ceres playing Vanu, and may jump on Woodman soon as TR, if you fancy joining us. It also doesn’t take too long to kit out a character if you’re having to start from scratch btw. It took me 8 hours last week on Connery to get to BR 15 with a heavy assault with lvl 4 shield and NW.
Anyway back on topic, my only complaint about Hosin is that it’s really hard to see what’s going on around you with it being so dark and misty, but I’ll maybe try tweaking the brightness settings later on.
June 28, 2014 at 1:15 am #86462________Participanttype in summerreward for a free gun.
June 28, 2014 at 3:57 pm #86463AlzirKeymaster@________ wrote:
type in summerreward for a free gun.
To redeem this for more than one character, use the website and type in the code multiple times.
July 2, 2014 at 5:32 pm #86464AlzirKeymasterA reported Tank handling issue at high speeds has been addressed
Hossin:
Various instances of flora growing indoors has been removed
Ixtab southern pass painfield has been fixed
Vex Biologics air ammo resupply station has been fixed
Gourney Dam spawn doors should now function correctly.
Ancient Clutter vehicle terminal has been fixed
Minor misc fixes have been made to improve general gameplay.
All infantry and MAX weapon attachments are now purchasable with Station Cash. Like the existing weapon optics, any attachment purchased with station cash will be unlocked account wide.
All weapons that have a second advance variant of forward grips or laser sights have been condensed down into a single attachment unlock. All certification points that have been spent on these attachments have been refunded.
Added 2x Optic to all appropriate weapons that were missing it
Kill Assist Experience should calculate correctly
Server Ping Rate re-added to the server select screen
Continent Locking:
-Lock warning will display on main HUD
-Outfit Recruiting
Profanity filter added to the Outfit Summary
Fixed some text errors in the Outfit Browser
All spawn doors should now have the new visibility changes
Bloom has been set back to normal levels.Known Issues:
The Darklight Flashlight attachment on the Phobos VX86 shotgun can be unlocked twice. Only the first unlocked attachment is useable.
All rail attachments on the NC05 Jackhammer will show a second unlock button after first being unlocked. These rail attachments can be used without having to unlock them a second time.Small patch today. Not a lot in it that stands out except for what I’ve highlighted in bold.
July 3, 2014 at 1:24 am #86465AlzirKeymasterPretty major tank nerf coming soon as well, similar to how they nerfed Libs.
https://forums.station.sony.com/ps2/index.php?threads/test-server-update-notes-7-1.192092/
Only a test server patch, but the intent is obviously there from the devs, just not going down with the farmers in the community.
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