TF2 Update

Home Forums XDC Gaming Steam Games TF2 Update

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #18206
    XDCJuDgE-MenTaL
    Participant

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2

    * Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
    * Added back some damage falloff to the Pyro’s flamethrower. Not nearly as extreme as it was before the Pyro class pack
    * Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
    * Fixed spy getting stuck in players after removing his disguise
    * Fixed spy stabbing and being able to go invisible instantly
    * Fixed spy disguised as enemy medic being able to spam voice commands
    * Fixed buffed health not decaying properly after being healed by a dispenser
    * Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
    * Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
    * Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

    shame I actually liked the Demo one, could sticky jump all the way from bomb start to first CP on goldrush 2nd leg 🙂

    #68204
    Alzir
    Keymaster

    Like that fix to the backburner, assuming I’ve read it right, that gives you a chance to spin around and survive now yea? Probably just increase my suicide rate though, rocket splash damage is a little annoying that close 🙁

    #68205
    Mugworth
    Participant

    haha yeah, they removed the reduced damage that your own rocket does to you with one of the eariler updates.

    I hadnt noticed the backburner thing really. never gave me critical hits when the guy was facing me.

    #68206
    XDCJuDgE-MenTaL
    Participant

    @Alzir wrote:

    Like that fix to the backburner, assuming I’ve read it right, that gives you a chance to spin around and survive now yea? Probably just increase my suicide rate though, rocket splash damage is a little annoying that close 🙁

    yea thats how I read it too, truly annoying it was aswell.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.