Hello, I just wanted to loop everyone into a few infantry weapon changes that are coming soon.
The first change is that weapons are being retuned for slightly longer engagements. This is a bunch of small changes on each weapon and I can’t list out everything, but the major change that almost every weapon will share is less accuracy loss over sustained fire. This mainly means that your cone of fire will bloom out slower when you’re holding the trigger down.
A bigger change is revised recoil patterns on each weapon. We want all players to be able to learn the weapons and get better with them over time so we’re working hard to give each weapon its own pattern and handling characteristics. This means that you’re going to see some shifts in how some of your current weapons feel and it will take some getting used to. As examples, a gun that recoiled straight up before might pull to the right now, or a gun that was fairly steady might have more horizontal recoil.
We’re also going to be rolling out a bunch of balance changes based on feedback and what we are seeing on beta. Changes like a revised VS sniper rifle, pistols evened out between the factions, and more. I want these changes to be incremental so that we don’t swing the balance completely in the other direction, so please keep providing feedback on these and any later changes we make.
From the update forum post yesterday.