Home › Forums › XDC Gaming › Battlefield 2 › 1.3 Official Changelist
- This topic has 8 replies, 9 voices, and was last updated 18 years, 6 months ago by XDC MadHippy.
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May 23, 2006 at 6:08 pm #14060LammieParticipant
April 25, 2006
================================================== ================================================================================ ==============================
Patch v1.3
================================================== ==============================NEW FEATURES
– Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.– Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.Bot Difficulty: This setting determines the skill level of the bots. 10 is
easiest,
100 is the most difficult.– Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.BUG FIXES & GAMEPLAY TWEAKS
– Fixed issues with remote console and linux server
– Prevented ban list from being cleared in the event of a server crash.
– Fixed the bug where helicopters abandoned in the air would continue flying.
– Fixed issue with player not properly ranking up on servers where they continuously
play.– If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.– Flag Capture bar now reacts accurately to players entering the capture radius.
– Fixed bug where friendly vehicles showed as valid targets
– Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.– Fixed bug that altered mini map functionality
– Adjusted missile count on BF2SF helicopters.
– Fixed bug with Special Forces rank names.
– Fixed repairing HUD for the engineer when in a vehicle
– Adjusted award criteria
– Fixed a client crash after entering 300 characters into the IP address using
“connect to IP”– Fixed a tech hang when creating a single player account from an offline account
– Fixed crash when switching from BF2 to BF2:SF (or vice versa)
– Fixed a crash caused when a player is joining a map and another player logs into
the same account– Fixed a Dragon Valley exploit
– Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
– Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
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Armor Bar removed from occupied machinegun emplacements– Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not
display in bombing HUD– Special Forces – Firing crossbow from open vehicle position causes others to see
player weapon firing– Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate
vehicles– Fixed a bug on Strike at Karkand where players were able to get inside a building
by Train Accident when FF is turned off– Fixed the commander toys on Wake Island 2007 so that the US can no longer disable
the Chinese artillery– Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly
dropped to the location specified by the User.May 24, 2006 at 8:34 am #25227RonathonParticipant– Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
??? Eh you can no longer c4 the arty for the Chinese in this map??
– Fixed crash when switching from BF2 to BF2:SF (or vice versa)
Does this now mean that a server can run both or it suggest you were able to do it but got crashes?
May 24, 2006 at 8:53 am #252285hadow_FaParticipant@Ronathon wrote:
– Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
??? Eh you can no longer c4 the arty for the Chinese in this map??
I think you’ll find that as US you could C4 the Chinese arty and a US engi could then repair them thus giving the US 6 pieces of arty to rain terror down from above!!!
May 24, 2006 at 9:07 am #25229airmessyParticipant@[5hadow_Fa><] wrote:
@Ronathon wrote:
– Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
??? Eh you can no longer c4 the arty for the Chinese in this map??
I think you’ll find that as US you could C4 the Chinese arty and a US engi could then repair them thus giving the US 6 pieces of arty to rain terror down from above!!!
Fark missed that one… that would have been great fun 🙂
May 24, 2006 at 10:05 am #25230WipersParticipantI thought that was a feature of the map 😀
Glad to see they’ve fixed Zatar Wetlands at last….
May 24, 2006 at 10:51 am #25231XDCMADMAXParticipant@Wipers wrote:
I thought that was a feature of the map 😀
Glad to see they’ve fixed Zatar Wetlands at last….
Yeah only took a year! 😀
May 24, 2006 at 11:32 am #25232XDCiNSANEParticipantBORING!
May 24, 2006 at 1:13 pm #25233MugworthParticipanthmm yeah only taken a year!
– Fixed issues with remote console and linux server
– Prevented ban list from being cleared in the event of a server crash.
lol
May 24, 2006 at 1:14 pm #25234XDC MadHippyParticipantMugsy? Do you need to do anything with RCON since the patch?
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