Home › Forums › XDC Gaming › Planetside 2 › A proposition and a thanks
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March 3, 2014 at 8:22 pm #20348AlzirKeymaster
Let me get this thanks out of the way first, and I really mean this. Thanks Ben, Gary, Max, Paddy, and Steve (alphabetic order) for some great games over the last few days. It’s been a frustration of mine in this game that public platoons, and even outfits, don’t concentrate at the squad level, but with you guys over the last few days that has not been an issue. I’ve been trying to do my best in keeping the squad focused on mini objectives and trying to support that ideal with classes I’m unfamiliar with, but it’s a credit to everyone involved that we’ve still been able to contribute to overall battle while I’ve also not noticed any drop in my internet numbers (aka stats) by going all out to support the squad 😉
In truth it has been a pleasure and for that reason I want to thank everyone of you for the experience, and I appreciate the patience along with with the time you’ve all contributed in helping me scratch this particular itch (calm down paddy). I want more though :).
I’m on most nights and always in the PS2 channel on TS when I’m playing this game, should anyone else want to join in during this new found surge of interest, and possibly new found ability to show what the game’s about. Too many times I’ve had people try this but made the mistake of putting new players in too difficult or incomprehensible positions (Sorry Hippo!), yet somehow the last few days we’ve managed to overcome that. Everyone is welcome to try this.
Anyway, I’d like to propose an XDC night or evening of PS2 next weekend, and given there’s a bit of time between now and then, I’d like to gauge the interest? The idea would be to play an Alert as one of the factions as an XDC only squad, and see what we can do. If you’ve not played the game before and are put off by the fact many people are going to be a much higher level than you, bear in mind that Max played his first session with me on Saturday night (3am or so) and pulled in a K/D of 2, from a level 1 position. That was better than I managed for the same session, and I’m level 53 on that server.
So if we said Saturday at 7pm, who’d be up for this, and by that I mean out of anyone who reads this? A large XDC squad would be awesome in this game if only for the fun, but I reckon we’d be extremely effective, even at low levels, so does anyone fancy putting this theory to the test?
March 3, 2014 at 9:00 pm #86299bmstalkerParticipantWill we wearing spandex?
March 3, 2014 at 10:47 pm #86300AlzirKeymasterSpandex can be worn
March 3, 2014 at 11:52 pm #86301AlzirKeymasterIn all seriousness though, Vanu is still my preferred faction but I’m conscious of where other people have put the effort in developing their characters and tbh it makes little difference to me. My Vanu and Terran characters are at a similar level, and even on NC the server’s just brilliant at times so I’m easy what we go with.
March 4, 2014 at 3:45 am #86302RecoilUKParticipantI,m in.
Prefer NC though.
March 4, 2014 at 11:13 am #86303AlzirKeymasterIf we do this along with some newer players, I might be inclined to avoid NC as it’s a little less accessible a faction than the others from the point of view of someone coming from playing BF3 or 4. Vanu in particular is like playing BF3, while Terran’s not much more difficult.
Having said that, we can decide on the night, and it might boil down to simply where there’s an alert on at the time.
March 4, 2014 at 12:47 pm #86293RecoilUKParticipantI like NC coz I’m rank 18, which is my best.
Found the joys of the cloak today, the one that stays cloaked all the time, its great, been terrorising some folks on generators, nearly got it to lvl 4 now.
March 4, 2014 at 2:24 pm #86294________ParticipantI’m on miller tonight from about 10ish for the alert.
March 4, 2014 at 4:09 pm #86295AlzirKeymasterI’ll be there for it, and don’t forget to jump on TS mate, I was trying to grab your attention during last night’s alert but you mustn’t have seen the chat.
March 5, 2014 at 5:11 pm #86296AlzirKeymasterJust dropped off miller after an afternoon alert there with Steve, some good fights at a small level. Got me thinking about last night on Woodman which was just crazy. Not sure if it’s the new lattice or whether it was just last night but sometimes you get on and every fight is just huge and it makes it really difficult to help new players. That being said if there had been more of us last night when Beer was on we might have been able to protect the group a bit better.
March 6, 2014 at 12:56 pm #86297Gary GoatParticipantI’ll probably be on for Saturday night. You probably wont be seeing me playing planetside during the weekdays though as tanks are for too important 😛
Any faction is fine since I have nothing major invested in any
March 6, 2014 at 4:20 pm #86298bmstalkerParticipant@Gary Goat wrote:
I’ll probably be on for Saturday night. You probably wont be seeing me playing planetside during the weekdays though as tanks are for too important 😛
Any faction is fine since I have nothing major invested in any
Hmm mm mm Internet tanks……
March 8, 2014 at 11:25 am #86291AlzirKeymasterJust a reminder, we’re still on for 7pm tonight, and the more who can join the better it’ll be.
You can register an account via the links below, and for downloading the game, the easiest option is via steam.
EU Players: http://planetside2.eu/en/
US Players: https://www.planetside2.com/home
March 9, 2014 at 12:25 pm #86292AlzirKeymasterThanks again guys for those who turned up for this, it was great seeing green dots on my overview and knowing they represented people who could be relied on to play the objective, and I’d take that over 7 random higher ranked players any day of the week. Obviously with the relative inexperience in the squad we found it tough going at times, but this was compounded slightly by the state of play on the continent we were playing on.
My goal was to find us a smallish scale battle to involve ourselves in but unfortunately right after the Alert, the TR seemed to focus on taking Amerish, and this meant there was a large force attacking or defending each point of the line. On Indar we had a similar situation, and on Easamir we had far too easy a situation. I wanted to find a fight were we could ease people into the game, but unfortunately the only options available to us were big fuck off zerg fests, or easy mode capping of an empty continent. I had access to the command channel for the session and there were a lot of people cursing the fact we had so many people on Easamir while the main fight was on Amerish and Indar.
With the new lattice system on all continents, this is unfortunately the current state of the game during prime time, with options limited for a small squad like ours was, but this should improve over the next few months with a 4th continent coming which should spread the numbers out a bit more. Last night we’d have had to open the squad to randoms to build our own platoon to have had a realistic chance, but that’s the next level and something I didn’t want to have to do while trying to show people the game.
Anyway, that’s the explanation for how we ended up in that bitch of a fight on the NC Arsenal (the fight where we couldn’t go around a corner without being shot), and it’s also why we were pushed back off a couple of the other bases we had attacked. That being said, we forced the TR to pull forces away from the main thrust of their attack 3 or 4 times, and that at the very least relieved the pressure on the friendly platoons defending against that attack. We did have a couple of moments which were very well played, for example the defence on Moss Ravine. We spawned here at a slight numerical disadvantage, gathered up in the spawn room and pushed out. The enemy squad responded quite quickly in trying to cover the routes towards the flag, so we had to work our way there carefully, advancing from cover to cover, popping up to do some killing, rezzing, some more killing and rezzing, advancing some more, kill, rez, etc. We succeeded, capped the flag just in time and went to work on their sunderer (mobile spawn point) with the help of the randoms in the are who we were supporting, taking it out fairly quickly and securing the successful defence. This was actually very well played as the guys we fought off here were all fairly high in terms of battle rank, so they were not exactly inexperienced. Unfortunately it was after this fight that I realised I’d forgotten to press record on Afterburner, which is a shame as it was a great move worthy of an upload to youtube.
Anyway, we pushed on from here, started capping another point but were pushed back by twice our numbers (no shame in our squad being wiped here – we were outnumbered by experienced players who had good air support), and then made the mistake of joining that NC Arsenal fight. I only spawned here because we were about to lose it and you can sometimes pull off a miracle save, but it wasn’t to be and we got ourselves caught up then in the fight to retake it for a few minutes. This fight was just brutal and is the kind of fight I normally avoid in this game, so I’m sorry for dragging us into it, even if it was only for a few minutes. After this we found a few bases we could cap in the south against the Vanu, but eventually ran into a squad twice our size on Auraxis firearms corp who killed our sunderer quite early, preventing us making a fight of it, although it would’ve been difficult anyway.
There were still 5 of us in squad, so we decided to switch over to Indar and help on a push towards Tawrich tech plant over there. This was fairly straightforward until we ran into some opposition on one of the satellite bases surrounding the tech plant, and an annoying couple of engineers bombarding our sunderer from the top of the cliffs to our South. We dealt with this, and pushed on to secure the southern flank which had opened up here (and I took great pleasure in shooting the two guys who’d been bombarding us in the face during this attack).
At this point we more or less called it a night, although Steve and I stuck around for a few more hours. After prime time passed we certainly had a better time of it, possibly because the zergs were smaller, but possibly also because a bit more support from our faction helped in securing the objectives. In any case, I had a good overall session, made all the better for having some XDC team mates. There were frustrating moments for the newer players, but I hope also some good ones. It is a difficult to get into, and it can sometimes take a while to find a fight which can be influenced by a small squad. It obviously possible to assist in larger fights, but that’s a harsh environment to learn the game in. The more experience people get in the game, the more we can do as we’d become more effective, but last night we really needed more numbers as well. On Miller I’m going to start running some public platoons going forward, and maybe start recruiting some players, so if anyone wants to join in and assist me with that, just log in and let me know you’re there on TS 🙂
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