Battlefield – Bad Company 2 Patch

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  • #19132
    bmstalker
    Participant

    Hi Y’all,

    At last, they are releasing a patch for the client to fix the majority of the issues. We are being upgraded to R7 client and servers are going up to R10. Please find the patch notes below, but to sum it up, we are getting a new server browser, and there’s some bug fixes, we’re going to be able to save loadouts between rounds.

    Full notes here:

    http://forums.electronicarts.co.uk/bc2-pc-service-update/1051203-r7-client-r10-server-changelist.html

    But for those of us (myself especially) who are too lazy to click on links, please find the list below for you’re convenience.

    Also note, patch will be rolled out Wed.

    Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I’ll update more on that later once the details are finalised.

    In the mean time here is the R7 client changelist.

    * MP – New Server browser
    * MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    * MP – Crash fixes relating to ALT+TAB at different times throughout the game
    * MP – Hang fix when trying to connect to a full server multiple times
    * MP – Deletion of soldiers now possible through the account pages in game
    * MP – Removed screen flash during loading
    * MP – Added support for colour blind players
    * MP – Fixed crashes relating to faulty server banners
    * MP – Servers closing during connection no longer cause the client to hang
    * MP – Auto team swap reflects correctly in the scoreboard
    * MP – Fixed scoreboards when switching teams before spawning
    * MP – Rush scoreboards fixed
    * MP – Veteran ranks no longer display as “12”
    * MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    * MP – Logout/Login button correctly reflects the player status
    * MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won’t get any score until 4 or more players join the server)
    * MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    * MP – Reduced the brightness in Russian vehicles
    * MP – Medic gadgets now display correctly if the defib is not unlocked
    * MP – Server filter options are remembered
    * MP – Punkbuster filter now works as intended
    * MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    * MP – CANCEL server refresh is implemented
    * MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    * MP – The chat no longer displays the incorrect player name when appearing
    * MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    * MP – FoV no longer causes the UAV station to rotate
    * MP – Fix to correctly display the unlock progression at the end of round
    * MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    * MP – One account can no longer connect to the same server multiple times
    * MP – Squad Death Match is correctly named during loading
    * MP – Server browser no longer gets a bad FPS when filtering Conquest
    * MP – Server info banners correctly clear between displays
    * MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    * MP – Correct camera collision for vehicles’ heavy machine gun
    * MP – Game no longer crashes if the player sends a message in the loading screen
    * MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    * MP – Most server filter options are remembered it doesn’t remember the setting in dropdowns
    * MP – Kit/gadget loadout saved between sessions
    * MP – Window on static guns is now transparent on DirectX 9 systems
    * SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    * SP – Fixed a crash after the “Upriver” mission end cinematic
    * SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    * SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    * SP – Fixed hang after “Storm Cockpit” objective
    * SP – Changed melee attack raycast to be detailed
    * SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    * SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    * SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

    Here is the R10 Server changelist

    * Punkbuster is required ON for ranked servers
    * Ranked servers cannot be started with a password
    * Autobalance message goes to text-chat instead of in the middle of the screen
    * Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

    We aren’t going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.

    #76194
    Alzir
    Keymaster

    We aren’t going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.

    I quite like that approach 🙂

    #76195
    bmstalker
    Participant

    Yeah, apparantly they once posted a change to some sort of assault rifle in a previous game. The playerbase responded with all sorts of comments form “that was an amazing, game balancing change” to “you’ve broke the game, I quit”

    They then posted a week or so later the proof that they didn’t actually impliment any change and it was just a spoof.

    Pretty funny

    As someone said however, within hours of the patch being live, someone somewhere, will uncompile the data and post the changes, so their approach will not do anything.

    Cool idea though.

    #76196
    xdc the doc
    Participant

    Oh oh – like many BF patches in years past… it may look good… but don’t be surprised if it totally fucks the game up when actually installed 😈

    Nah – if it does what it says on the tin a great game might just be superb.

    #76197
    xdc magicker
    Participant

    cant wait

    #76198
    streff
    Participant

    Finally – Loadout saves!!!!

    Aye, and the rest looks like some worthwhile updates/fixes.. looking forward to getting on it.

    #76199
    Dropkick
    Participant

    following the latest patch i found that spawn times were really slow

    Blackadder found this info which solved my spawn time problems

    SPAWN DELAY SOLUTION

    (As originally posted on the EA forums and personally confirmed)

    It looks like the spawn delay is an anti-virus resident shield issue.

    It has something to do with the fact that now on every spawn your current kit loadout is saved to a file in the My DocumentsBFBC2 folder and for some reason the way it is being saved causes a scan of the file by some AV programs, which causes the spawn delay.

    The solution is to either disable the resident shield or (preferably) add the My DocumentsBFBC2 folder as a path exception and the delay will disappear.

    If you have AVG (for example), double click on the Resident Shield function, then click Manage Exceptions and add the above path as an exception. You will instantly notice the lag has gone.

    Simples!

    #76200
    bmstalker
    Participant

    @Dropkick wrote:

    following the latest patch i found that spawn times were really slow

    Blackadder found this info which solved my spawn time problems

    SPAWN DELAY SOLUTION

    (As originally posted on the EA forums and personally confirmed)

    It looks like the spawn delay is an anti-virus resident shield issue.

    It has something to do with the fact that now on every spawn your current kit loadout is saved to a file in the My DocumentsBFBC2 folder and for some reason the way it is being saved causes a scan of the file by some AV programs, which causes the spawn delay.

    The solution is to either disable the resident shield or (preferably) add the My DocumentsBFBC2 folder as a path exception and the delay will disappear.

    If you have AVG (for example), double click on the Resident Shield function, then click Manage Exceptions and add the above path as an exception. You will instantly notice the lag has gone.

    Simples!

    Ah, awesome, I have this very issue, I will try this fix tonight. Been pissing me off over the weekend, hitting spawn waiting a few secs, then spawning when it’s no longer safe :(. Thanks for posting fix.

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