Home › Forums › XDC Gaming › Battlefield 3 › How to be revived with your primary weapon out
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Alzir.
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August 26, 2012 at 11:55 am #19967
bmstalker
Participant[youtube:mcp41ic5]mhuSXn5_0ZE[/youtube:mcp41ic5]
August 26, 2012 at 4:11 pm #83417Alzir
KeymasterExcellent tip, it’s just a shame i’m too dumb to remember it when I get revived!
August 28, 2012 at 10:10 am #83418crazy hippo
Participantthis is an exploit a bit like the dolphin diving in BF2. hope it gets fixed soon as its a fairly big deal to being able to instantly be revived and shoot the main weapon
August 28, 2012 at 12:57 pm #83419Alzir
KeymasterI know where you’re coming from and agree to a certain degree but having tried this out over a coupke of days, i’ve yet to achieve a kill with it. It’s also quite hard to pull of the switch, putting it on a different level than say dolphin diving, with a three key combo required for it, timed precisely. It’s also worth noting that there is still a significant delay in how fast you can fire your weapon, enough of a delay to be killed again by anyone alert to the fact you’ve been revived. As he says in the video, it’s cheating the screen animation, but it’s not to the exent that i’d lose any sleep over it’s use.
August 28, 2012 at 6:02 pm #83420xdc the doc
ParticipantI don’t think this is very legit – we don’t like people glitching in general so don’t see why this would be exempted.
August 28, 2012 at 8:11 pm #83421Alzir
KeymasterWell I was really hoping this wouldn’t become a debate (because my views on these things have been hard to keep to myself over the years), but why not…
A point xfactor makes in his video, and in others, is that game companies should recruit pro players in their beta’s to basically find the flaws in the game. The reasoning here is that pro’s find anything in a game which will give them an advantage, however slim, and will go to great lengths to find them. Eventually other’s pick up on it, and those who didn’t work as hard in their research of the game engine, can now level the playing field, which is normally too little too late. This raise an question; when does something become an exploit?.
Is it when you suddenly learn the method? This example is replicable via randomly hitting keys, and while the 3 key combo makes it unlikely to find, do we consider the below as an exploit?
[youtube:29x9ao32]qPQm23j08x8[/youtube:29x9ao32]
That’s another example of “cheating” animation, however it’s much more common to see because it happens accidentally all the time. The question is whether the game is coded with an unnecessary animation, or has the coding not been correctly synced with the graphic? Who are we to answer that – and why do you want to?
Now of course there are extreme exploits, like hacking, holes in maps, which are all obviously beyond the reach of an argument, but when you look at something like the example in this thread, it does present a dilemma of where you draw the line.
In my mind it’s simple. A game is what it is, a pile of code, and if the code accepts your commands, it’s legit, unless a map glitch (and I’m assuming hacking is external code, though fuck knows how it works). The other side of this is how on earth do you admin what he shows? How can you ever be sure someone just pulled the move off on you? When the lines become that blurry, it’s time to accept it as a game feature. Finally, as I already mentioned, it’s not that easy to pull off, as to die by it, you need a player with game knowledge to pull of a timed 3 key combo, survive a 1 second delay or so, and shoot you accurately (notice the size of the reticule in the video for hip fire accuracy, and to ADS requires another 200 ms penalty).
The knowledge is now out there, the developers have the opportunity to “fix” it, but will they fuck; it took them 3 months to fix the Mass for example, demonstrating their focus is on DLC and the money from it.
It’s your choice whether to take a moral stand on stuff like this, but if you do, you’re a fool. You’re playing a game to win, and you win nothing for interpreting the game to a set of morals that in reality don’t apply to computer games. Play with what you’ve got out of the box and put in front of you, learn it, and stop worrying. RPG on infantry, deal with it, bunny hopping (complete non issue), deal with it; this?
I think there’s a trend in XDC to impose what we believe is the game on those around us, which started with base camping in BF42, but has reached ludicrous levels these days, demonstrated by our failure to reach consensus on several issues affecting our server when it was popular. The example of base camping is something we could admin, but the example in this thread is not, it’s impossible, and that’s where we should draw the line. It’s the developer who should pass judgement on the likes of this, not us, and until such a time that it’s patched out, use it, or have it used on you.
August 29, 2012 at 11:11 am #83422crazy hippo
Participant“The question is whether the game is coded with an unnecessary animation, or has the coding not been correctly synced with the graphic? Who are we to answer that – and why do you want to?
Now of course there are extreme exploits, like hacking, holes in maps, which are all obviously beyond the reach of an argument, but when you look at something like the example in this thread, it does present a dilemma of where you draw the line. “
these are all exploits. the end. no ifs/buts or any other excuse. varying degrees of impact on the game but all exploits. whatever ones stance is on them they are all exploits and its up to the users/admin on how they want to deal with it or use them.
with regards to getting “pro” gamers to test games, they will never find all the issues, secondly how long did it take these “pro” gamers to find these exploits? were they available at launch or are they now occuring due to a patch?
the real crux of any exploit is how the dev team deal with them, which in the case of BF3 is piss poor. they take too long to fix things.
August 29, 2012 at 11:31 am #83423XDC_Wolf
ParticipantThere are always people faster than you in the real world, I see no difference in someone doing this skill (it is a skill if you try it, or even watch the videos) with someone being able to do what’s in the video. I would also argue that as this requires effective communication and more than one person, it’s not an exploit, or at least an exploit that risks two people from being killed, rather than a cast iron guarantee of a kill like dolphin diving. I would say that if it is something that can be done in real life (ie fast reloading) then it’s ok, dolphin diving gives you no such advantage in real life as it does in the game. Just my opinion (FYI if we go down the route of levelling th eplaying field too much then we might as well just have one gun with infinite ammo)
[youtube:26jdtb3l]CAFxgQmxbGI[/youtube:26jdtb3l]
August 29, 2012 at 3:58 pm #83424Alzir
KeymasterI agree hippo, but it’s a pet peev of mine that we automatically rule out the use of things like this simply because the word exploit is associated it with it. There are many things in the game which could be considered exploitation, but until the developer fixes them, as you say, there’s nithung we can do. This particular example is one I have no problem with, a bit like the way you can jump and marginally increase your speed traveling from a to b. I also think this is quite a skilful one to pull off.
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