Open Beta Updates

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Viewing 15 posts - 1 through 15 (of 21 total)
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  • #19527
    Alzir
    Keymaster

    Just posting a few things I’ve found today…

    The amounts of people flocking to our Open Beta is fantastic! We are happy to see so many players enjoy this Open Beta, and giving us their valuable feedback on the experience on the Battlelog forums.

    This blog post is the first in a series of posts that will outline some of the changes we are making in the final game thanks to your feedback and participation in the Open Beta.

    Come back regularly and stay tuned to the Battlelog forums and the News section in Battlelog for daily news and updates from DICE on how your playing the Open Beta is helping us make the final game better.

    A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
    (Not a complete list – for up to date news, visit the News section in Battlelog)
    * Fixed occasional client crash when reviving.
    * Fixed killcam showing glitched area under map if your killer is dead.
    * Issue with spawning on dead squad mates fixed.
    * Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
    * Crosshairs for shotguns have been replaced with a new, thinner, art.
    * A subtle low health screen effect has been added.
    * Tweaked scores of Medals and Service Stars.
    * Tweaked the Rank progression.
    * Pushing prone on console will not play the animation twice.
    * Fixed loss of Squad Leader after EOR at some times.
    * Framerate stability fixes.
    * The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
    * Fixed issue with crosshair disappearing after round transition.
    * Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
    * Squad list now shows specializations chosen, VOIP activity and dead squad mates.
    * Non working options in squad menu fixed: “Private” flag and “Switch Teams”.

    Update 2

    Thank you for playing the Open Beta and making the final game better! We are very excited to see so many gamers join our Battlefield 3 Open Beta. Here’s an update on the Open Beta from DICE General Manager Karl Magnus Troedsson.

    I want to give you an overview of how the Open Beta is helping us shape a fantastic final game, what we are implementing based on your feedback, and how the Open Beta will help us deliver a robust gaming environment from day one.

    The Open Beta is a true Beta

    The Battlefield 3 Open Beta is based on software that is more than one month old. We need to test the new back end dedicated server structure we’ve built. Not only have we built a new game engine, but an entirely new back end system so that everyone can enjoy the benefits of dedicated servers on all platforms.

    Just like normal procedure when releasing a game, the Open Beta has had long lead times due to testing, certification, and setting up. This means that the code you are now playing is actually quite early and not representative of the final game.

    We had to do this in order to have as many people testing as possible, in order to ensure a top quality experience when the game is released. However, we’re confident in the Battlefield formula and confident that our fans will support us in order to make Battlefield 3 better.

    Dedicated servers require dedicated testing

    The biggest reason for running the Open Beta is to stress test our servers and back end. Already, we are seeing 6 times the number of simultaneous players in the Battlefield 3 Open Beta compared to the Beta for Battlefield: Bad Company 2! The fact that Battlefield 3 is clearly our biggest game launch ever by a magnitude of 6 makes it doubly important to test everything.

    We are constantly updating the News section on Battlelog with information on what we are fixing from Open Beta to final. We appreciate your time and your feedback. The data and feedback from the Open Beta will not only directly affect the final game of Battlefield 3, but its future development and support.

    We’re heading out on the road this week to let journalists experience all aspects of Battlefield 3. Stay tuned for their previews, and stay tuned for the final game on October 25th. The final game will look, play and sound better than the Open Beta. You have helped making sure of that.

    Karl Magnus Troedsson

    General Manager, DICE

    #79379
    XDCMADMAX
    Participant

    Yeah all those with little faith this game will be awesome on release

    #79380
    airmessy
    Participant

    It will still be buggy. But they will get fixed eventualy. Game is going to still rock tho.

    #79381
    Alzir
    Keymaster

    * The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.

    It’ll be interesting to see how well this works. One of the reason’s I agreed with keeping 3d spotting off on our BC2 server was that the spotting key could be spammed so as to show up ppl you hadn’t actually seen, however I’ve noticed already that this doesn’t happen as often in the BF3 beta. If they’re still tweaking it, there could be a strong case for leaving 3d spotting on when we set our own server up for this, particularly given the amount of vegetation and hiding spots apparent on Caspian Border. If that’s an accurate reflection of the other maps, 3d spotting is a powerful tool for a team good enough to use it.

    #79382
    XDC_Wolf
    Participant

    I noticed whilst trying to spot someone that it only lets you try and spot three times before pausing to stop the spotting spam.

    #79383
    XDCiNSANE
    Participant

    I would have liked a notification type thing when you do spot, I pressed it 3 times and still no “Enemy spotted” or something

    #79384
    Alzir
    Keymaster

    Do you have your eyes closed when you spot?

    #79385
    XDC_Wolf
    Participant

    LOL mike, the fact that a triangle appears above the person you’re spotting as you spot them (or vehicle sign) not enough for you?

    #79386
    XDCiNSANE
    Participant

    Oh yeah forgot to mention, that didnt happen at all which is why I wanted “Enemy spotted” like in previous games.. I think 🙂

    #79387
    bmstalker
    Participant

    @XDC_Wolf wrote:

    I noticed whilst trying to spot someone that it only lets you try and spot three times before pausing to stop the spotting spam.

    That mechanic was in bfbc2 as well.

    #79388
    XDC_Wolf
    Participant

    never really played with 3d spotting on BFBC2 but I don’t remember that!

    #79389
    Alzir
    Keymaster

    I don’t remember it either, or at least not so obvious. Must try a game tonight to check.

    #79390
    bmstalker
    Participant

    @Alzir wrote:

    I don’t remember it either, or at least not so obvious. Must try a game tonight to check.

    It has been a while since I’ve claimed your tags in bfbc2, I shall help you test 😀

    #79391
    XDC_Wolf
    Participant

    you guys know there is a 2gb patch out for BFBC2?

    #79392
    11thSignal
    Participant

    @XDC_Wolf wrote:

    you guys know there is a 2gb patch out for BFBC2?

    Yep it’s called BF3

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