Home › Forums › XDC Gaming › Gaming – general › Operation Flashpoint 2
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xdc the doc.
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July 11, 2008 at 12:52 pm #18227
XDCiNSANE
ParticipantHopes it better than that ARMA toss!
July 11, 2008 at 1:37 pm #68374nOm
Participantpre rendered bollox
July 11, 2008 at 3:48 pm #68375XDCiNSANE
Participantlol Its about gameplay fella 😉
July 11, 2008 at 4:42 pm #68376nOm
Participantwhats the point of an artists impession of how they would like it to look/play…..ingame models and fancy art work give you no idea of how the game will look and play….yes i am a miserable old fecker, cause the gaming industry is full of charletans and cnuts 😐
July 12, 2008 at 2:35 pm #68377XDCsPUNKer
Participanthave to agree with n0m there. As much as I wish in my heart of hearts that they would produce something that looked remotely as good as that trailer
July 14, 2008 at 9:19 am #68378WiZZyWiGG
ParticipantOperation Flashpoint was an awesome game when it was released, even if it was a little rough around the edges. It had such a huge scale which it appears they are trying to do for the sequel.
Everything they have released so far on it is just renders though which is disappointing, hopefully they do a good job though.
July 21, 2008 at 11:58 am #68379XDCiNSANE
ParticipantA couple of E3 Screenshots here for you none believers out there 🙂
July 21, 2008 at 12:20 pm #68380XDCsPUNKer
Participantpfff they’re just screenies from the rendered videoclip 🙄
July 22, 2008 at 6:52 am #68381XDCiNSANE
ParticipantBloke down pub told me, must be true 🙂
bytheway, there was a lot of cuffuffle about the pre rendered trailer and these pics were posted as a kind of stfu from E3 to certain users, doesnt mean they are like, but heres hoping, and heres hoping more its gameplay excels 🙂
July 22, 2008 at 12:35 pm #68382XDCiNSANE
ParticipantBloke down pub also did this presentation at E3 for me, I think this might even put a smile on Noms face 🙂
assuming they can come up with the goods, esspecially mounting vehicles, NO magic pockets and having to physically assemble a rocket launcher before you can use it, now thats realism 🙂
enjoy or moan about it being rendered CGI (even though its ingame) your choice 🙂
http://community.codemasters.com/forum/showthread.php?t=296492&page=1
Some kind chap (in the pub) has put bulletin points in from Video too..
I spent some time watching the video and came up with a list of bulleted points that the video makes out.
Weapons:
Screenshot taken from the videoWhat I gathered from their presentation:
Research:
–Reportage Photography
–Documentary News Coverage
–Gritty blockbuster war filmsAuthenticity:
–400GB of data gathered
–Real world reference data
–Sent researches to the physical island to research info and imagery
–Sabots fire with effects that are realistic, in that the explosion few milliseconds after a round has left a tank’s turret for example are sped up and give an ultra realistic experience.
–Weapon systems on vehicles are realistic in that they deploy the way they should.
–Weapons all faithfully recreated to enhance realism and feel.The Island:
–220km2 of terrain (or 134miles squared – of land, not including water)
–Wide range of terrain types:
—-Swamps
—-Grasslands
—-Forests
—-Rocky Mountains
–Crumbling soviet era architecture
— Nothing on the island was designed by mission designers, they are all real geographical places/locations.Traveling from end to end on the island:
–Takes 4.5 hours to walk
–Takes 2 hours driving (in reasonably fast jeep)
–Takes 20 minutes to fly in the fastest jetIn-Game Footage/Info:
–Video:
—-No shaders are running/turned on (Hence no shadows)
–Info:
—-Multi-staged/functioned building distruction.
—-Multi-staged/functioned vehicle distruction/states
—-Multi-staged/functioned object distruction/states
—-If something blown up during the campaign, it will stay that way throughout the entire campaign.
—-Heavier weapons have to be carried, no magic pockets, they must be assembled.
—-Over 70 weapons in the game (Reference: Arma has 30)
—-Over 50 vehicle in the game
—-Player has to learn how individual vehicles are used and their roles
—-Terrain types effect each vehicle differently
—-Doors and hatches on vehicles are opened before entry/exiting
—-Animations for getting in/out of vehicles
—-Vehicles fitted with latest technology, all the way up to the wars in Afaganistan (Ex: UH60 Infared Baffle)July 22, 2008 at 1:24 pm #68383XDCsPUNKer
ParticipantOK it does look the bee’s knees even if it was from the bloke down the pub 😛
July 22, 2008 at 3:58 pm #68384XDCiNSANE
ParticipantLets hope its not hyped up like ARMA(shite game) / soldner / Halo 3 / Bioshock .. ok ok I’ve made my point 🙂
November 6, 2008 at 11:37 am #68385XDCiNSANE
ParticipantSome ingame vids (for spunker) and info.. looks rather tasty
[youtube:co52arbu]VdjBqBH_GaM&feature=related[/youtube:co52arbu]
[youtube:co52arbu]5_YRWZvRzQo&feature=related[/youtube:co52arbu]
[youtube:co52arbu]Q5slQYHR-6w&feature=related[/youtube:co52arbu]
January 14, 2009 at 8:26 am #68386XDCiNSANE
ParticipantSome new images.. not much on the news front, but nice none the less
http://www.ofp2.info/” onclick=”window.open(this.href);return false;
February 20, 2009 at 8:19 am #68387XDCiNSANE
ParticipantNew Tech Demo, more to come today apparently.. looking good and Ner ner nee ner ner Nom and Spunker (re GFX anyhoos not gameplay) 😉 😛
[youtube:9mfxv700]N-GGD8U_z1Q&eurl[/youtube:9mfxv700]
HD version here
http://files.filefront.com/ofdr+egotech+wmvwmv/;13323730;/fileinfo.html
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