Red Orchestra

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Viewing 8 posts - 16 through 23 (of 23 total)
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  • #26401
    nOm
    Participant

    @nOm wrote:

    me, dazz and gra are in ts every nite playing

    #26402
    TurksMeister
    Participant

    just had a quick go, and find it… quite clunky… peraps i need some XDC squaddage action to really get to grips with it…

    #26403
    nOm
    Participant

    @TurksMeister wrote:

    just had a quick go, and find it… quite clunky… peraps i need some XDC squaddage action to really get to grips with it…

    this aint no arcade childs game 😉 movements are awesome, as in life like, no you cannot leap buildings with a single bound or bellyflop and headshoot someone….this is tactical….outwit your enemy, use covering fire, use surpressing fire, know your objectives…if you need to defend, defend, not scurry off on your own mission..

    teamplay…..me, dazz and gra defending the Konigplatza…awesome….as were holding the rest of our ‘teammates’ rush and continue to get artyed….

    me, dazz and gra trying to take trenches on Baraskova amidst arty, mg
    fire…as our ‘teammates’ stay at range taking potshots (dazz always first with smg as i like the rifle) getting in the trenches and bayoneting the enemy

    me, dazz and gra taking/defending the main house on Odessa(best map ever)…awesome fun….

    Saw Max on late last nite 😀
    unfortunately Max the maps were all custom ones….try and play the above mentioned maps, cause they are the bench mark for infantry…..make sure you got plenty of aa & af on through your gfx console…..

    to get the best outa RO you need several hours play time to get the feel of it….if you try and play it as bf2/dods all you will do is die a shit load…..this takes brains,teamwork and tactics. you dont very often die because someone has a better pc or has quicker reflexes or bends the game engine to an advantage, but the fact the other team outwitted you….

    mind you theres nothing better in RO then have dazz/gra on your flanks and then the arty starts to rain down, you look over and find pieces of dazz/gra strewn across the battlefield

    😀 😀 😀

    #26404
    XDCMADMAX
    Participant

    yeah enjoyed it, might play a little more.

    #26405
    XDCCaptUnderpants
    Participant

    Yep played for a fair bit last night and really enjoyed it.

    Yeah some of the tank maps are a bit poo, but overall a very good game.
    You get the sense that when you have actually killed someone you have achieved something as opposed to just chalking one up 🙄

    ps. watching nOm trying to bunny hop he’s way out of trouble brought myself and Dazzer much entertainment 😉

    #26406
    Beer_Monster
    Participant

    some good games last night too, it’s been a while since i’ve had chance to play this, but it really is a cracking game. some good teamwork from the XDC crew, i think there were 6 or 7 of us at one point.

    #26407
    nOm
    Participant

    one for Phart….newest update from zone alarm fixes issues with RO 😀

    http://download.zonelabs.com/bin/free/information/znalm/zaReleaseHistory.html#6.5.700.000

    New and improved features in ZoneAlarm Pro 6.5.700.000

    * Identity Protection panel takes the place of the ID Lock panel. Includes ID Lock feature, adds a new identity protection center with stolen credit card monitoring and alerting, ID theft victim counseling, educational materials and more.
    * Spyware site blocking blocks users from visiting Web sites known to proliferate spyware; also blocks spyware programs from visiting known spyware sites.
    * Game mode: Right-mouse click control to stop alerts from interrupting game play.
    * Game mode: Right-mouse click control to stop alerts from interrupting game play.
    * OS Firewall now monitors more program behaviors.
    * OS Firewall global controls (located in Program Control/Main/Custom) to control common spyware actions at a global level
    * Anti-spyware update service improvements correct rare latency issues
    * Addresses inability to delete ZoneAlarm files in Safe Mode
    * Addressed incompatibility with Red Orchestra Game
    * Fixed a service stability issue
    * Reduced memory usage during Anti-Spyware scan
    * Improved Boot time
    * Improved Trial Screen experience
    * Various other fixes

    #26408
    XDCOldPhart
    Participant

    Thanks Nomster, I will have a look at the game in a week or two. Farking too busy at work and home at the mo, but keen to give RO a bash 8)

Viewing 8 posts - 16 through 23 (of 23 total)
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