Mr.Fenix

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Viewing 15 posts - 196 through 210 (of 417 total)
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  • in reply to: ARMA : ARMED ASSAULT #45755
    Mr.Fenix
    Participant

    @nOm wrote:

    [now go write me a mp one 😀 😀 ……………………..now!

    lol, that was MP. We were Special Forces, so identities were hidden. Grenadier Guards server Shadow Dragon Silent Pants (?) mission.

    in reply to: ARMA : ARMED ASSAULT #45752
    Mr.Fenix
    Participant

    Well, forgot what I was going to post. I was supposed to be working but wrote this drivel instead: –

    We’re feeling pretty good, having just wiped out a group of 12 soldiers in a short farmhouse attack – without sustaining any casualties ourselves. I was feeling lucky, and high after a close shot skinned my left arm. My bloody sleeve garnered some sympathy and humorous comments from the others.

    Our minds are thinking ahead to the next target, a nearby village where we know we’ll find armoured resistance waiting. Unsuspecting, we hope. In the distance, the drone of an enemy helicopter seems closer than it really is, perhaps amplified and funnelled towards us by the landscape.

    You can’t beat a few guys loading-up with their favourite weapons from an enemy’s supply crate. After hefting a couple of satchel charges for myself, I offer to take spare ammo for another guy’s M136 AT-launcher. Here, it’s not the frag count, you see; it’s the squad winning through. We all help each other.

    I put out the fire on the ground, and bury a couple of the most-obvious corpses, just in case. The guys who’ve finished readying themselves stand nearby or sit, watching me.

    …Then we head out into the hills on foot, planning to observe the mission objective from high cover. On the way, we narrowly avoided contact with an enemy foot patrol, itchy trigger fingers straining to open up on the 7 spec-ops walking up the same hill in single file, but common sense wins: stealth is important to our plan, and casualties now would jeopardise any chance of ultimate success at the third objective…

    We’re in luck. The patrol didn’t spot us, the village is quiet. On the other hand, we’ve already identified two BPMs (armoured, tracked vehicles with heavy machine guns in an enclosed swivel-turret). Plans are made.

    We follow a covered route in single file and regroup at the first building we come to. There we split up left and right, intent on achieving firing positions to take out the armour we spotted earlier. With an eye out for foot-soldiers – this corner is quiet but between us we spot another eight, and another three armoured vehicles. Well, we have to start somewhere!

    With good stealth, we’ve got firing positions on 2 armoured vehicles and a number of troopers. I’ve got an enemy officer in my sights. He’s not doing much; I guess he never will.

    The signal is given – FIRE AT WILL! – and all hell breaks loose. My target the officer, takes one in the side of the head just as he begins to turn towards the sound of a nearby RPG round, and is dead before he hits the floor. The first episode of mayhem lasts maybe 15 seconds; all our targets are eliminated. But, we’ve woken the whole village. In the silence that follows the madness of flashes and bangs, I can hear the distinctive engines of several more armoured vehicles turning over. I can imagine their remaining officers assembling a picture of what happened and organising their men.

    If we wait here too long, we’ll be slowly out-manoeuvred and taken apart piecemeal. It’s decided (via radio) to remain split-up and for each of the two groups to pursue separate armoured targets, eliminating any foot-soldiers we come across. I’m worried about all the unknowns, did those spec-ops patrolling squad hear us? Where are they? Eyes sharp, my group moves out. Our pointman suddenly falls and a loud crack has us diving for cover and we know he’s dead. The shot came from the hill. Convergent fire from myself and a buddy despatch the sniper, even as he edges further around a thick tree.

    Almost before I’ve regained my feet, I hear an enemy soldier (an officer?) calling out a target. Does he mean us? We have to get away from this courtyard! I leg it to the other side, to a corner. All clear, so I call the others across. The BPM is louder, it’s moving this way along the road. I look up at the wall, trying not to imagine the BPM barrelling straight through it and crushing us in the rubble.

    etc.

    yay, it’s home time. think I’ll play ArmA!

    -Fenix out

    in reply to: ARMA : ARMED ASSAULT #45743
    Mr.Fenix
    Participant

    😆 I get to do the ‘research’ then. Now all I need is a grant.

    in reply to: ARMA : ARMED ASSAULT #45741
    Mr.Fenix
    Participant

    I had about 20 servers to choose from today in v1.04 – so these are brand new servers since the 16th.

    Already some cool custom missions out there.

    Hopefully, it’ll take-off like crazy.

    Off to play 🙂

    Ciao!

    in reply to: ARMA : ARMED ASSAULT #45739
    Mr.Fenix
    Participant

    Since buying ArmA on Saturday, I’ve been glued to my monitor playing it. It’s heaven.

    The demo was frightening at first with the myriad keyboard controls. My answer to that was to delete ALL the controls, set up some basics for motion and weapons, and just add the rest of them in mid-game when I found a need for them. Doing it that way made it very easy to get to grips with. Of course there were some funny moments, like spending my last minute in a round being unable to exit a hummer under attack because I didn’t have a ‘select next’ key bound.

    Performance noticeably improved in the UK release v1.04 (as far as I can tell, the much vaunted v1.05 patch isn’t out yet) over the demo, and that was nice for me on a low-end machine*. I spent time last week sifting info on an upgrade to help play this game (Gainward Golden Sample ‘Gos like Hell’ 7800GTS+ 512MB DDR3 AGP) and now I don’t have to worry about finding that £200 so quickly :).

    I’m unlikely to play BF2142 again and can’t remember the last time I played um..? lol i forgot its name… uh (checks…) Red Orchestra! lol. RO was cool but I still felt it rather Call of Duty after a while. That and I never found anyone to talk to (couldn’t work Ventrilo out).

    Armed Assault FTW in this household.

    -Fenix out.

    *My Low-end machine
    Athlon XP 3000+ (333MHz)
    2GB DDR 333MHz
    nVidia 6600GT 256MB DDR3

    in reply to: Stupid bloody patch #43961
    Mr.Fenix
    Participant

    I get those blank messages too sometimes.

    I logged my issue with evenbalance and they haven’t replied yet. A mate who plays on my pc said he fixed it on his profile by the following: –

    pb_writecfg
    pb_logtofile 1

    …not sure how that can change anything…

    in reply to: Stupid bloody patch #43955
    Mr.Fenix
    Participant

    Now I get “GUI ban” kicks within 10secs of joining any server. So, I’m really enjoying my new increased RAM. Not.

    in reply to: UK Road Tax – Sign it! #43620
    Mr.Fenix
    Participant

    yes, I signed the petition 😀

    in reply to: UK Road Tax – Sign it! #43619
    Mr.Fenix
    Participant

    Real Causes of Road Congestion:

    National road networks
    1. Runaway capitalism pushing train ticket-prices through the roof whilst consistently keeping their standards down.
    2. Running down rail-freight and proliferating trucks on the roads.

    In towns
    1. Weirdos driving their kids to school.
    2. Building commercial developments in locations that are already developed, thus overloading the infrastructure by increasing demand.
    3. Runaway capitalism pushing bus ticket-prices through the roof whilst consistently keeping their standards down.

    The fuckin’ fucks have fuckin’ fucked it. Fuckers! 👿

    in reply to: "Come quietly or there will be… Trouble." #43511
    Mr.Fenix
    Participant

    Just showed this link to a mate who responded:

    lol !!! one question though if the suits that friggin good why does he need compartments for morphine ??

    Good point…

    in reply to: Where were you???? #43480
    Mr.Fenix
    Participant

    I find bf2142 too annoying to play on my PC. So I ordered another gig of RAM but it’s coming from the other side of the world – I’ve been waiting 11 days so far. Have hardly played the game since mid December and I do want a fix at a decent frame-rate.

    Don’t feel sorry for me though, have been having a bal with the ArmA demo and my new steering-wheel.

    in reply to: Whiskey #43430
    Mr.Fenix
    Participant

    LOLing at the thought of Turks, drunk in a doorway and carrying a half-empty bottle sporting a blue Tesco’s Value label on it.

    in reply to: Drivers of Today! #43536
    Mr.Fenix
    Participant

    That Celica guy reminds me of someone I saw ahead of me once…

    You know when you’re behind a car, you can see the driver’s face in their rear-view mirror? I was curious about this one because instead of the face, I was looking at his seatbelt. It soon became clear that he’d adjusted the mirror so that he saw his own reflection. Worse, he spent a lot of time looking in it. That’s the kind of guy who doesn’t use indicators. Well, maybe he would if he had neon-blue indicators :evil:.

    in reply to: Crazy Car And Motorcycle Accident #43054
    Mr.Fenix
    Participant

    I saw a pedestrian get hit like that first clip, once. A bunch of Chinese suits were walking along outside Charing Cross station in London and a car ploughed through one of the guys. He rolled over the car, landed on his feet, made a what-the-fuck-are-you-doing gesture at the driver and carried carried on walking as if nothing had happened. Kung fu FTW

    in reply to: Rainbow #43127
    Mr.Fenix
    Participant

    I love that one

Viewing 15 posts - 196 through 210 (of 417 total)