XDCiNSANE

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Viewing 15 posts - 2,056 through 2,070 (of 7,104 total)
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  • in reply to: Darth Vader in Love #68647
    XDCiNSANE
    Participant

    *giggles*

    his girlfriends a right pig! 🙄

    in reply to: Sniper Night – 1st-TAG Server #68643
    XDCiNSANE
    Participant

    ah piss, sorry i missed too, but friday neets curry night, esspecially that time!

    in reply to: Darkest Hour Mod #62606
    XDCiNSANE
    Participant

    no worries

    in reply to: Farking Northerners #68359
    XDCiNSANE
    Participant

    😆 😆 very true!

    in reply to: Darkest Hour Mod #62604
    XDCiNSANE
    Participant

    Oh yes, enjoying this alot 🙂

    in reply to: We need a Shop! #68637
    XDCiNSANE
    Participant

    to cover thier fannies?

    in reply to: Darkest Hour Mod #62603
    XDCiNSANE
    Participant

    oooo Nom you failed to tell me this was available! Shame on you!!

    Its just had a 1.1 release too

    gonna try it as supposed to be good reading forums (appart from map crashes but that was beta 1.0 🙂

    hopefully fixed now.. get in 🙂

    D/L here – http://www.moddb.com/mods/darkest-hour-normandy-1944/downloads” onclick=”window.open(this.href);return false;

    in reply to: TF2 server changes and a bit about XDC #68174
    XDCiNSANE
    Participant

    I meant paying for friends 😉

    in reply to: Sniper Night – 1st-TAG Server #68639
    XDCiNSANE
    Participant

    Oh aye, this sounds like a laugh!

    I’ll be on for some 🙂

    bytheway what are your Server Details.. and is this for tonight?

    in reply to: TF2 server changes and a bit about XDC #68172
    XDCiNSANE
    Participant

    I also logged onto steam this morning and found a couple of friend invites from people on the server

    you must be near bankruptcy now matt 😉

    Gonzo seems a nice chap, and its his fault we moved so hit him with everything, we can always go back to Multiplay 🙄

    in reply to: Greetings #67440
    XDCiNSANE
    Participant

    Alreet mate! Glad to see you, hope all is well

    umm.. games eh.. mostly I’m on 360 playing Battlefield BadCompany, also can play COD4, TF2 etc, I say can because I now have a Pc, just cant be arsed powering on and the thought of reconfiging the speakers to put me headset on is making me sleepy 🙂

    good to see you mate

    in reply to: 1st/2nd Line Jobs – Livingston, anyone, anyone? #68610
    XDCiNSANE
    Participant

    Move it to Manchester and I’ll take the 2nd line one 🙂

    in reply to: Flashpoint #68579
    XDCiNSANE
    Participant

    I gave it a viewing, not bad, It has potential 🙂

    and also features the Pink Ranger, hopefully she’ll bare all in this

    Downloaded 2nd one, will view it later ron

    in reply to: Operation Flashpoint 2 #68384
    XDCiNSANE
    Participant

    Lets hope its not hyped up like ARMA(shite game) / soldner / Halo 3 / Bioshock .. ok ok I’ve made my point 🙂

    in reply to: Operation Flashpoint 2 #68382
    XDCiNSANE
    Participant

    Bloke down pub also did this presentation at E3 for me, I think this might even put a smile on Noms face 🙂

    assuming they can come up with the goods, esspecially mounting vehicles, NO magic pockets and having to physically assemble a rocket launcher before you can use it, now thats realism 🙂

    enjoy or moan about it being rendered CGI (even though its ingame) your choice 🙂

    http://community.codemasters.com/forum/showthread.php?t=296492&page=1

    Some kind chap (in the pub) has put bulletin points in from Video too..

    I spent some time watching the video and came up with a list of bulleted points that the video makes out.

    Weapons:
    Screenshot taken from the video

    What I gathered from their presentation:

    Research:
    –Reportage Photography
    –Documentary News Coverage
    –Gritty blockbuster war films

    Authenticity:
    –400GB of data gathered
    –Real world reference data
    –Sent researches to the physical island to research info and imagery
    –Sabots fire with effects that are realistic, in that the explosion few milliseconds after a round has left a tank’s turret for example are sped up and give an ultra realistic experience.
    –Weapon systems on vehicles are realistic in that they deploy the way they should.
    –Weapons all faithfully recreated to enhance realism and feel.

    The Island:
    –220km2 of terrain (or 134miles squared – of land, not including water)
    –Wide range of terrain types:
    —-Swamps
    —-Grasslands
    —-Forests
    —-Rocky Mountains
    –Crumbling soviet era architecture
    — Nothing on the island was designed by mission designers, they are all real geographical places/locations.

    Traveling from end to end on the island:
    –Takes 4.5 hours to walk
    –Takes 2 hours driving (in reasonably fast jeep)
    –Takes 20 minutes to fly in the fastest jet

    In-Game Footage/Info:
    –Video:
    —-No shaders are running/turned on (Hence no shadows)
    –Info:
    —-Multi-staged/functioned building distruction.
    —-Multi-staged/functioned vehicle distruction/states
    —-Multi-staged/functioned object distruction/states
    —-If something blown up during the campaign, it will stay that way throughout the entire campaign.
    —-Heavier weapons have to be carried, no magic pockets, they must be assembled.
    —-Over 70 weapons in the game (Reference: Arma has 30)
    —-Over 50 vehicle in the game
    —-Player has to learn how individual vehicles are used and their roles
    —-Terrain types effect each vehicle differently
    —-Doors and hatches on vehicles are opened before entry/exiting
    —-Animations for getting in/out of vehicles
    —-Vehicles fitted with latest technology, all the way up to the wars in Afaganistan (Ex: UH60 Infared Baffle)

Viewing 15 posts - 2,056 through 2,070 (of 7,104 total)