Alzir

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  • in reply to: TF2 server changes and a bit about XDC #68173
    Alzir
    Keymaster

    you must be near bankruptcy now matt

    Aye Uni almost did that to me last year, but got the day off work yesterday so not wasting around if that’s what you mean 🙂

    in reply to: TF2 server changes and a bit about XDC #68171
    Alzir
    Keymaster

    Just another big thanks to everyone who helped filling the server up yesterday. It’s hard and boring sometimes but it is starting to pay off. Last night I noticed a few familiar names, so we’re slowly but surely making it onto peoples favourites list. I also logged onto steam this morning and found a couple of friend invites from people on the server early yesterday, so here’s hoping that will help with seeding the server in the evenings.

    There’s just a couple of points I’d like to raise about server admin. First is that there’s an option in beetles to scramble teams and restart a round (easily accessed by typing @scramble in chat) which I just wanted to make people aware of, and I think we should use it anytime the teams become unbalanced in terms of skill. I don’t mean to have a fixed rule on this, just use common sense, as you know yourself when a team’s getting steam rollered every round it can be pretty frustrating. Obviously it’s a random shuffle so it won’t always even things out, but I think it worked well last night on Chaos when inadvertently we had all XDC on the one side, and starting to dominate.

    The other thing is about the maps I’ve been trying to stick to as starters, in particular goldrush and 2fort. Goldrush is still one of the most played maps out there but because it can be really frustrating with a small number of players (with either side) I tend to switch to a less lopsided map, like 2fort, in order to keep things as balanced and interesting as possbile. Recently I’ve been trying a few of the bigger cp maps here to mix it up, and had some success last night on badlands and at the weekend with fastlane (oddly enough). There’s no hard and fast rule about this though, and all I’m trying to do is avoid the lightning offense or spawn camping that normally results from small teams on Attack/Defend maps. So if you’re not on the server and fancy a game, but not on the servers current map, don’t be shy about coming on and changing it to something you prefer. Obviously it’s a good idea to check with the people on the server before you do this, just so we don’t loose too many, but it’s our server at the end of the day and we can do what we like with it. I might speak up and ask that we wait a bit before changing, but I’ll only ever do this if I think a map change will undo some of the hard work done getting people on in the first place. Again though XDC takes priority so if you really don’t want to wait, just say so and we’ll change.

    Oh and Jonny I’ve got the day off so I’ll look into sourcemod, though I’m a bit hesitant going to gonzo with yet another request, the poor guy’ll be sick of the sight of me on msn 😆

    Alzir
    Keymaster

    I have seen fnords! 😉

    I’m a sucker for this kind of stuff too so must look it up 🙂

    in reply to: Insurgency mod….again #68509
    Alzir
    Keymaster

    I was looking forward to this for a long time, but was so badly let down by the first version that I haven’t looked at it since. May as well try the latest version though if others are playing, and since you say it’s improved.

    in reply to: VAC Cheater list #68596
    Alzir
    Keymaster

    lol dutch I thought he was pretty shit too, for a cheater, so I reckon it’s a dodgy copy of the game he got, but still he’s a stupid bastard….sorry cunt.

    in reply to: TF2 server changes and a bit about XDC #68169
    Alzir
    Keymaster

    Over the last two nights whenever I join the server for the first time and join a team it randomly assigns me a class like has been mentioned.

    Yea that’s the random class thing I was meaning and hopefully it’s been solved. It’s an odd problem because there’s no actual option to set this up on purpose, that I’m aware of, so it can only be a side effect from something else and we just have to determine what that is.

    You also weren’t the only one last night having problems connecting to steam, and actually I’ll run that past Gonzo this evening just incase it’s a server side problem rather than a general steam issue.

    in reply to: TF2 server changes and a bit about XDC #68167
    Alzir
    Keymaster

    And whatever I did seemed to make it worse, tonight we had a team 2 men down and it wouldn’t allow the others to switch 😯

    Gonzo suggested it could be hlstats and beetles both trying to run their own settings, so I turned off any server side autobalance to hopefully allow hlstats to take control of it. Also had others complain about the random class thing tonight, so we’ve turned off another option which may or may not be affecting it (again may be a conflict with hlstats and beetles).

    Keep up the feedback on this sort of stuff, it’s the only way we’ll get it sorted in the end.

    in reply to: TF2 server changes and a bit about XDC #68166
    Alzir
    Keymaster

    I found an option deep in the settings which might have been causing this for you Jonny and I’ve modified it slightly. Let me know if it keeps happening.

    in reply to: Wedding Invites. #68022
    Alzir
    Keymaster

    I’ll be able to make it as well guys

    Matthew Kane
    17 Hamlet Walk
    Ballyclare
    Co Antrim
    BT39 9GG

    in reply to: Custom Maps #68123
    Alzir
    Keymaster

    Might have been the numbers but the custom maps didn’t work out as well tonight, though still fun, they seemed too big. I think also some tweaking needs done to the vote system as we kept switching tonight just as people were joining a map, and when it changed they left.

    Some confusion over Avanti when it came on too but I think everyone had it figured out in the end. Did discover tonight that if you enter the blue spawn area as red you start taking damage, like when you go out of bounds in battlefield games, and die if you don’t back out again.

    in reply to: Custom Maps #68121
    Alzir
    Keymaster

    Aye Gonzo’s been able to set maps up to download quickly from Rackage and it seems to be working ok, it’s just during those first couple of minutes that you seem to lose the odd person. Not too bad i suppose, and given time it’ll not affect things at all.

    in reply to: Custom Maps #68119
    Alzir
    Keymaster

    Oh definitely, and I’d love to make them a regular feature. It’s just a pain in the arse when a load of people have to download the same map because you always lose numbers. You get some who can’t be arsed downloading it, but we had a few disconnects tonight when a custom map loaded and the server looked deserted as I was the only opposition :(.

    It might help if I make a post with links to all the maps for manual download, then at least a few more of us will be on the map immediately when it switches. I’ll do that tomorrow.

    in reply to: TF2 server changes and a bit about XDC #68163
    Alzir
    Keymaster

    Had our best night on the server tonight with it full most of the evening, though sadly it emptied a bit while on hyrdo (fair enough – can’t believe it won a vote)), and while the games carried on until about half ten we were never more than 3 quarters full (and only then on avanti). We finally managed to get some custom maps on the go and they were a hit, with serveral people say they’re adding server to favourites, which was music to my ears I’ll tell you!

    One thing I found interesting; tonight I started trying to fill her up around 5pm, which was the time I used to be on back in January, and it was much more successful than starting at 7, as has been the case more recently. Maybe just a one off, but if anyone else is around at that time (5 too early for me normally unless I’m off) it might be worth a try again. Having a server with even a few people on it around the time people get home from work might just be the one trick we’re missing atm.

    Also wanted to say a big thank you to everyone of us who came on tonight, it was a massive help 🙂 I noticed one or two problems with the servers setup, but they were minor and are easily fixed, also I didn’t see anything wrong with the VOIP in game tonight, which was a bonus. Did anyone else notice anything though that we should take care off, and how did everyone find the map voting system as we have it atm (pretty much a copy of the crazy server settings)?

    Oh and Jonny I still don’t know what that problem is you’re having with autobalance, I’ll look into it but it seems to be only affecting you which is odd. We can’t turn autobalance off because how could we keep things even without it?

    in reply to: Custom Maps #68117
    Alzir
    Keymaster

    Found another good one today from a demo I was watching, ctf_geothermal_b2.

    We need to setup a custom map night sometime soon, the ones we had on tonight were a massive hit.

    in reply to: How to play TF2 #68530
    Alzir
    Keymaster

    I’ve been asked a few times about the upgrades so here’s a quick rundown….

    First of all right now there are only unlocks available for Pyro and Medic as they’re only being released for one class at a time, with Heavy next in line. The upgrades don’t really change the way the class plays just offer some alternatives that can help in certain circumstances. If you look on the main menu in game there’s an option called “Achievements” and in there you can filter the list to show either the Medic or Pyro packs. Once you achieve 10 of these (in any order) you’ll reach milestone 1 and unlock your first weapon, achieve 16 you reach milestone 2, then 22 and you’ve got milestone 3 allowing all three unlocks for the class.

    Mouse and anyone else wanting an invite to the XDC group on steam just add me to steam friends oliver_closeov@hotmail.com.

Viewing 15 posts - 2,251 through 2,265 (of 2,774 total)