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Alzir
KeymasterGonzo had already put Labor on our server and while I haven’t played it I did think it would play well, so it’s definately one we’ll be trying. The others there I haven’t seen so I’m putting them on now to look at, cheers 🙂 Egypt might be a bit big though, it’s a 70 meg download, though the reviews in that thread are a good sign.
I spent a lot of today looking for and installing a few other maps, and I’ve had some success. The one’s I mentioned above are all worth a go, and I’d like to see how they’ll play. Rock2 was the one I most looking forward to, but it’s not quite as polished as I’d hoped. The most annoying part of it is that the map gives you instructions to carry the intel back to “YOUR” base in order to activate the gas attack and this is actually a mistake. Just as in the original, when you took the key in their base to the gas in their base, you take the intel in their base to the gas chamber in THEIR base, so that will be confusing the first time anyone plays it. I also had a graphical glitch occur on the map which caused me to crash, but I’ve been having this issue for a while now anyway so I’d put it down to that for now. Apart from those two issues, it’s a great remake and I think we should at least try it while we wait for the second beta, due out in a few months.
Avanti’s an odd concept, and I was able to get a game of it on another a server which wasn’t bad. Blue have to pick up the intel from the start and carry it to cp 1, once it reaches there you cap the point and a new intel appears at cp1, which you then take to cp2 and so on. There are several different routes to each cp, but I would still like to see how it plays with a full server as I have a feeling it could get congested in places.
The District is another variation on ctf, with blue attacking to cap the intel, and red defending. I was a little disappointed with it when I first looked at it because the distance from the capture point to the intel is by no means great, but then I started looking at the defensive options, and then to the lines of attack and it became much more interesting. I’m slightly concerned that red could possibly camp blue into their starting position, but I’d need to see the map in action first. The creator describes the map as an offensive sniper, scout, and soldiers wetdream, and he’s right it is.
rc_overwatch I finally got working, and it’s another soldiers wet dream. Again you’d need to play test it, but I could see this map being played at quite a pace. You don’t have to cap the points in any order on this map, so it would play along the lines of a battlefield map with four areas to capture and having to simultaneously defend all areas that you hold. There’s a weird addition of two build in teleports (which appear as whisps of smoke on a wall) but I guess these will work to the maps benefit. Overall it’s well made and definately worth a try.
The classic 2fort’s a replica of the tfc version, just with an improved atmosphere outseide, it’s probably not one to bother a lot with.
Some other maps I’ve found and installed:
Well2 – the map we used to have on our old server. It’s almost an exact remake of the old well map in tfc, just has a better flag room, and it was always popular on the server in the past so it’s back.
CTF_Impact2 – I’ve seen this played on some match demo’s so it’s obviously got some proper playtesting, and it’s potentially the best map I found today.
CTF_Chaos – Looks good and well balanced, with a big area in the middle which should provide some epic fights. There’s a really short route to the intel along the top of the map though, so it’ll be important to setup defence quickly, but it could get annoying if you don’t have enough players concentrating on defence (could say that about any map though).
cp_Warpath2 – I think most of us have played this on other servers, or at least v1 of it. It can get a little bogged down on the final two points, but normally that’s just caused by that instant spawn crap.
I’ve no thoughts of putting these on the rotation but they’re good for practice and mucking about on if it’s late some night or the servers just not filling.
CTF_BBall – designed for 3v3 soldiers, it’s a basketball court with the intel placed in the middle and a basketball hoop at either end of the court. You rocket jump the soldiers to land on top of the hoop to score by slamdunking the intel. Quite good fun, and it’s brilliant practice for a soldier, especially rocket jumps and mid air shots.
Duel_duel2 – An arena to fight 1v1 in, used for 1v1 tournaments on various sites.
Duel_parallel – Same as above but has 3 arenas cut off from each other, so you could have three 1v1’s going at once.
Alzir
Keymaster😆
Enjoyed that too
Alzir
Keymasterooh look what I found 🙂
Rock2 (complete with gas and all)
I’ve taken a few others from that site as well that look interesting.
Avanti
the_District
ctf_2fort2_classic_v2
rc_overwatch (though this one mightn’t work without a certain plugin)Alzir
Keymaster@=XDC=JuDgE-MenTaL wrote:
I wonder what happen if you returned a rocket and an enemy scout ran in the way and caught it…because by the above rational it remains a friendly fire rocket….hmmm must test. You would hope the scout would die in a heap.
I was running beside a solider the other night when his rocket was deflected straight at me, and I took about 60 damage (not sure if it was a direct hit or not as it happened so fast).
Alzir
KeymasterYea got confused by those unlocks, especially getting the milestone 2 and 3 for medic while playing solider….though the bar was set to high anyway.
What’s the 40% reduction? Was it the amount of damage you lost for shooting at your feet as solider? If so what are the parameters for rocket jumping now, since you still only lose 50 max for it…or am I wrong? I hadn’t noticed an icrease in suicides, as soldiers suicide a lot, but now that you mention it I think maybe there has been an increase, and it might just make up part of my pyro rage atm 😉
Have to say the soldier had it too good in that dept
I agree.
Alzir
Keymasterlol yea it seems that way a bit
Good job the footballs still on….but look on the brightside, when soldier/heavy comes out and everyone’s pimping them for updates, we’ll be kicking some serious ass 🙂 Still coping alright with the mass pyro’s atm though, it’s only clan mates teaming up on maps with loads of enclosed tunnels that’s doing my nut in. I also have a feeling that the pryo might just get a bit of nerf bat treatment soon, especially to that backburner as there’s just no response time when it catches you.
BTW I heard something about a nerf to soldiers spash damage, does anyone know the details on that?
Alzir
KeymasterTF2 never take your fancy neon?
Alzir
KeymasterWhere did you pick that up from? The content there actually sounds quite credible.
Engineers will need one hell of an update at this rate though.
Alzir
KeymasterOur servers are under maintenance tonight Tom, but they’ll be up again by tomorrow afternoon.
Alzir
KeymasterBack on topic, I really hate that backburner 🙁 I don’t normally run away but with so many fuckers playing pyro atm, you normally get at least one toasting your arse, particularly as medic.
Alzir
KeymasterNice one Silversides, if you need it add me to your steam friends (use my email oliver_closeov@hotmail.com) and I’ll invite you to the steam communities we’re all part of.
Alzir
Keymaster@=XDC=OldPhart wrote:
Jebus, Max made a funny? Nahhh, must be Dawn logged in as him
😉
😆
Nice max 😆
Alzir
Keymasterpussy
Alzir
Keymaster😆 class…almost makes me sound literate
Alzir
Keymaster😆
You have to wonder what sort of people fall for these things
/touches wood 😉
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