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Alzir
KeymasterFor those not in the know, the server patch R9, which was released along with the client patch this week, included some changes to the way the quick match system worked and introduced unranked servers. From our point of view the most significant change was the criteria for our listing as a ranked server. Controversally they reduced the idle timer to 300 seconds, but also allowed us to reduce the number of players to start a round to 4, with no apparent penalty in the quick match system. We immediately tried to fix our server to a minimum of 4 players, but it produced some weird and wonderful errors in game, and we didn’t really have time to experiment so we restored the setting to 6.
This morning however I noticed that R10 has been released and, following a request from the community, EA have given us the ability to modify the idle timer again on ranked servers, so ours has been restored to 900 (which may be a little high, but it’ll do for now). I have also taken the opportunity to experiment with how the “minimum players to restart a round” affects ranked status, and have found that setting this to 1 keeps us ranked. Since this looks good, I’ve reduced the number of players required to start a round to 4, and the round should only restart when the population drops to 1. Note that the R10 patch is currently optional, and is subject to testing atm by GSPs and has already been patched once itself. We have the option to roll it back over the next few days, so please report any major issues since it’s installation this morning.
Alzir
KeymasterThat’s horrendous! Mine wasn’t even that bad last year prior to their network upgrade in the area when I couldn’t even play tf2. How the fuck do you play so well in bf3!
For comparison though:
I’m 250 miles further from a server and performing much better with same ISP. Having said that I’ve run that test at ten thirty and my problems are worst between 7 and 10 usually. I also suspect EA’s server code contributes to my rubber banding as well….but still virgin are shit in some areas, or at least they’re happy with average too often, which is useless for gaming.
Alzir
KeymasterHope you’re having a good one 🙂
Alzir
Keymaster@bmstalker wrote:
I’m off today and will be mostly playing BF3
That would be why you’ve not responded to my email then…is bf3 working any better for you now?
Alzir
Keymaster@11thSignal wrote:
link doesnt work anymore
Yea it’s been a problem for a few months which I have no idea how to fix.
Alzir
Keymasterlol what did your score end up as on the random server?
Alzir
KeymasterI finish early today but won’t be home until five…be on ts max and i’ll give you a shout once i’m on.
Alzir
Keymaster@airmessy wrote:
It can be killed now. a guided takes it down to 25%. Pops back up in 30 secs or so tho
That’s good news 🙂
Alzir
KeymasterI was trying my best not to mention names 🙂
Seriously though, only do it if you can actually be arsed. If not I’ll work out something over christmas when i’m off myself and at home with nothing to do.
November 22, 2011 at 9:18 pm in reply to: Hahaha bf3 forums are pure entertainment some days. #80893Alzir
KeymasterI have to be honest, i’m not sure what you’re laughing at. Someone tell me because there really are a lot of controversial angles to interpret that from.
I’m laughing from at least three.
Alzir
KeymasterKeep an eye on this issue guys because the aa has just got a buff versus infantry and for the firsr time tonight I suffered a death to the aa which I had no chance against. It used to be that you’d feel being shot a few times and at least have time to react to it, but this evenung I was killed by it inside a second. I’m trying to resist the temptation of coming down strongly on the ban him side of the argument as I was at the crane near point A which is exposed and directly inthe line of sight of the carrier, but it felt powerful.
November 22, 2011 at 7:07 pm in reply to: New Squad interface, Battlelog features etc – todays update #80910Alzir
KeymasterHave to say that after that round as Russians tonight on Canals, I am still loving the SCAR. I haven’t noticed a massive difference in it’s damage, except at medium to long range when it feels a little weaker. That’s not so bad a thing, as it was rare to pick people off at that range anyway as the gun seems alot more inaccurate out to that range.
Alzir
KeymasterIt’s there under the intorduction to xdc link, centre page at the top http://xdcuk.com/alzir/?page_id=2
Looking at a site overhaul atm though.
Alzir
Keymaster@XDC_Wolf wrote:
anyone know what the Killstreak bonus is for? I’m at 22 and I don’t recall killing 22 people without dying, but it’s just possible, I went 15 – 0 last night in a tank!
Not sure why the killstreak bonus is named the way it is on the stat page rather than simply “highest killstreak”. I guess it’s just referring to the killstreak bonus you get in game for it. Good skills on 22 though, I’ve some way to go to beat it, though old karky got me my highest ever killstreak in a game (maybe not counting tf2) so hopefully the new one will provide a similar chance 🙂
November 21, 2011 at 1:27 pm in reply to: 64 player on Caspian Border – can we also include 32? #80882Alzir
KeymasterI agree re seine crossing and eloquently attempted to argue this last night as it’s always a good idea to form an argument when drunk…. The thing about seine is that flanking is actually more difficult on the larger map because of the bridges, but regardless, flanking for the sake of just flanking is crap. There’s less fighting on the 64 map I think.
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