Home › Forums › XDC Gaming › Battlefield 3 › Map Rotation
- This topic has 26 replies, 7 voices, and was last updated 13 years ago by Alzir.
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November 30, 2011 at 6:09 pm #19693bmstalkerParticipant
Not sure of the general consensus but I’ve heard a few people mention, and feel myself, that we should perhaps change the map rotation a little. Remove this, add that etc. Was thinking of the best way to get the maps and I propose… shockingly… a vote.
We could have a list of all maps, the 32, 64 and rush version of each. We all get say 10 votes and vote for the 10 we most want.
The top 2 get 2 rounds each, then the next 6 or 8 or something also get included.
What do others think?
Is a change needed? Is that a fair system? Any better ideas?
Just thought I’d…. shine a light on this subject…..
November 30, 2011 at 8:28 pm #81151XDCiNSANEParticipantshine a light on this subject…..
*giggle*
November 30, 2011 at 8:56 pm #81152AlzirKeymasterlol
I’ll put together a list and everyone can vote on their top ten or whatever options. Good idea ben.
November 30, 2011 at 9:34 pm #81153XDCiNSANEParticipantAye tiz a fine Idea
I vote for Sharki and Gulf of Oman Conquest and Rush ooo excitement
p.s. Is there a shuffle option for maps or you have to select em, If not that would be good.. if done right
November 30, 2011 at 11:27 pm #81154XDCMADMAXParticipantI like the canals ahnd I dont see Caspian Border that much, top map but seems to be at the arse end of the rotation
December 1, 2011 at 12:08 am #81155airmessyParticipantI like everything bar the 64 player map everyone seems to whine about. I would rather 2x 32 player maps on that one.
December 1, 2011 at 12:44 am #81156AlzirKeymasterI’ve just removed that one from the server btw messy, and reorganised the rotation slightly so metro and damavand peak don’t follow each other…this seems to be where the server dies each night.
The rotation is based on random discussions on TS but a vote should help mix it up a bit and keep things fresh. We’ll change it again once Karky’s out…..24/7 karky max?
December 1, 2011 at 5:07 am #81157XDCMADMAXParticipantoh yes lol
December 1, 2011 at 11:17 am #81158crazy hippoParticipantgotta have sharqi in there too. love that map almost as much as kharki!
December 1, 2011 at 11:36 am #81159XDCMADMAXParticipant@crazy hippo wrote:
gotta have sharqi in there too. love that map almost as much as kharki!
defo! 24/7 😀
December 1, 2011 at 12:43 pm #81160XDCiNSANEParticipantThat goes without saying, i just forgot the name ha
December 13, 2011 at 5:48 pm #81161AlzirKeymasterOk so I’ve set Karki only maps on the server including all variations except for rush. There are two rounds set on the conquest large versions and the conquest assault versions. I’ve set 1 round on the small versions for now because I think they’re inferior to the larger versions, however I’ve left them in place so we all get a chance to form our own opinions.
The server died a death early this evening after an issue with team balance again, so I’ve attempted to install the procon true balancer for bf3, though I’m not sure if it’s working right yet.
December 14, 2011 at 12:47 pm #81162AlzirKeymasterI’ve redone the map list since there’s been some feedback that small maps are actually quite liked, so the list is as follows.
Conquest Small Gulf of Oman
Conquest Small Wake
Conquest Small Sharqi
Conquest Small Karkand
Conquest Assault Gulf of Oman
Conquest Assault Sharqi
Conquest Assault Karkand
Conquest Large Gulf of Oman
Conquest Large Wake
Conquest Large Sharqi
Conquest Large Karkand2 rounds set on all.
Feel free to suggest alternatives, and I’ll readjust it, but I’ll explain briefly the thought process behind this. Gulf of Oman is probably the most balance starting position for small teams which is why I’ve set it as first map on the rotation. This type of map generally attracts flyboys who often empty the server if it then switches to more ground orientated map, where fights are more manly. For this reason I’ve set Wake island to follow it immediately, which should give the server enough time to recover from any lost players and by the time we progress to Sharqi any loss of fly boys should be something numbers can recover from.
What I’d like to know though is how people feel about the smaller map varients, as with the rotation set to the above, we have 2 thirds of the total server rotation set to them, and also if we start the server at the usual time of 6pm, it could be 9 or 10 before the large maps come on. I can adjust this depending on what we like?
December 14, 2011 at 12:49 pm #81163XDCMADMAXParticipantLooks good, to me.
Ay ideas on how the map rotation will look once we winclude these in to the the BF3 vanilla maps
December 14, 2011 at 1:11 pm #81164AlzirKeymasterLets try this for a few days and then worry about that. We’ll certainly not want them all in there or set to 2 rounds, but need to playtest a bit first before we can decide which.
In the meantime though, does anyone want our normal rotation thrown in there as well?
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