Home › Forums › XDC Gaming › Gaming – general › Star Wars Battlefront @ E3
- This topic has 15 replies, 8 voices, and was last updated 9 years, 5 months ago by Alzir.
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June 15, 2015 at 9:44 pm #20542XDCMADMAXParticipant
All I can say is I’m sold! Insane will agree with me!
I think this game will bring all the XDC back in to one place!
Watched actual game play and wow! (I’m sure it will be buggy as hell), but it looked truly incredible
June 16, 2015 at 8:32 am #8718111thSignalParticipanto.o that actually looks pretty good. Hope it’s cross platform.
June 16, 2015 at 10:05 am #87182AlzirKeymasterThis looks amazing.
[youtube:3mi41s14]jXU5k4U8x20[/youtube:3mi41s14]
Feeling a lot more optimistic now compared to after the last trailer.
June 16, 2015 at 10:48 am #87183AlzirKeymasterHere’s my take on it from reddit, after a little consideration.
OK so first of all, that trailer looks incredible! I felt a shiver down my spine when that snowspeeder flew between the AT-AT’s legs, awesome stuff 🙂 I’m much more optimistic about the title than after the previous trailer video.
That said there’s still a lot more I’d like to know about how the multiplayer works. The respawn mechanics were not on display, and the objectives were not very clear in this mode. I also hope that is not the main arena on Hoth, because it looks incredibly open, with little cover around.
The gunplay mechanics also look very simplistic, and similar to what we had in games about 15 years ago, but hey it worked then, and much of what was in the video was shown to dazzle rather than anything else. There doesn’t seem to be much recoil though, or any sort of bloom on the guns when hipfiring, but then again we are looking at a ps4 version so aim assist is probably on. The minimap also looks archaic.
I’d like more information on how the vehicles spawn and are controlled. Also do we have classes in the game, or at least medics?
Overall I’m excited though and can’t wait to find out more. My only concern is that the actual gameplay side of things looks too simplistic at this stage. It looks like a shooter from 2000 dressed up in 2015 clothes, although those clothes look outstanding.
June 16, 2015 at 11:07 am #87184XDCMADMAXParticipantWhoever posted that on reddit is fucked in the head – shooter mechanics from the year 2000, knob
June 16, 2015 at 12:39 pm #87185crazy hippoParticipant@11thSignal wrote:
o.o that actually looks pretty good. Hope it’s cross platform.
it wont be, microsoft and to a less extent sony will never allow gamers on their platform to play against players on competitors paltforms or indeed against PC gamers.
personally i am really looking forward to this, i had absolutely zero interest in hardline but this looks like it could be brilliant. there are some things that need to be clarified but seeing as it still has 4 months of development left and things are changing every day some may not be cleared up till much later.
colour me interested in this one.
June 16, 2015 at 12:53 pm #87186Gary GoatParticipantGod that UI looks horrible. Hopefully it’s not final!
I also wonder how the lightsabers will work. Something similar to the jedi knight series would be amazing but i cant see it happening.
June 16, 2015 at 2:37 pm #87187AlzirKeymaster@=XDC=MADMAX wrote:
Whoever posted that on reddit is fucked in the head – shooter mechanics from the year 2000, knob
Thanks max, glad we’re on the same page. To clarify though, no iron sights in game, and no ADS except on certain long range options. Also the recoil looks non existent, so it’ll be a game of position point and click. Worked ok for rogue spear and BF42 was a bit like that, but I think we’re well past it now, and it’s too dumbed down for a modern day shooter. That said, aim assist was probably on, and there remain a few points to clarify re the ADS thing.
June 16, 2015 at 3:42 pm #8718811thSignalParticipantoh well PC version for me then.
June 16, 2015 at 4:23 pm #87189XDCMADMAXParticipantPC no question for me also
June 16, 2015 at 6:44 pm #87190crazy hippoParticipant@Alzir wrote:
@=XDC=MADMAX wrote:
Whoever posted that on reddit is fucked in the head – shooter mechanics from the year 2000, knob
Thanks max, glad we’re on the same page. To clarify though, no iron sights in game, and no ADS except on certain long range options. Also the recoil looks non existent, so it’ll be a game of position point and click. Worked ok for rogue spear and BF42 was a bit like that, but I think we’re well past it now, and it’s too dumbed down for a modern day shooter. That said, aim assist was probably on, and there remain a few points to clarify re the ADS thing.
I suspect that recoil was either disabled or turned down massively to better show the game. watching people spray and pray with the camera all over the shop isnt great marketting. also that whole fight was very carefully choreographed as all DICE gameplay videos are. the lack of ADS really doesnt bother me much as i played a silly amount of cs and that doesnt have ADS except on weapons with scopes. it all comes down to actual gameplay, if its good enough you dont miss things from other games
June 16, 2015 at 7:51 pm #87191XDC wild egg tamerParticipanti’m liking the look of that, shall be buying that on PC when it comes out.
June 18, 2015 at 8:24 pm #87192AlzirKeymasterLevelcap talks about his experience of playing the game at E3.
[youtube:39enitcm]DzsAyz5CoAw[/youtube:39enitcm]
edit: correct video added.
June 21, 2015 at 6:49 pm #87193Beer_MonsterParticipanthRRRRNNNGGGGGG……Must…..resist…..pre…..order…… 😯
June 25, 2015 at 11:25 pm #87194XDCSprogParticipantis this a new PC Jobby ?
seen the vid….and have an Xbox One
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