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November 7, 2013 at 12:53 pm #20267AlzirKeymaster
@Rocket wrote:
DayZ will release once it provides the level of multiplayer performance and stability needed for us to have meaningful feedback from the experience. That isn’t something that we just say is achieved, it actually has to be verified so that when we say it to you (by releasing) we have made, at the very least, a good faith assessment to confirm this.
The release date isn’t a matter of deciding what day – its a matter of achieving an objective. The major obstacle in the way of that has been the network bubble.
I want to simultaneously derail the hype train and then recover it, in saying that we have finished making the network bubble. In fact, we have finished all major components required for an alpha release. However, we need to make sure they have integrated okay, and perform basic testing (a kind of acceptance testing) to ensure that we have actually achieved what we thought.
So please, please please – don’t be hyped about a particular date, be hyped about our progress. Nobody knows the exact release date because there is not one. Once we have verified that we have achieved what we believe we have, and tidied up any integration issues, it will release.
From reddit three days ago.
November 7, 2013 at 12:54 pm #85824XDCMADMAXParticipantThink they might have missed the boat.
November 7, 2013 at 12:55 pm #85825AlzirKeymasterActually there’s still not really a game like it out there, and although a few interesting ones are in development, they’re still quite far off. Pretty sure this will be the one I’ll be getting anyway.
November 7, 2013 at 2:43 pm #85826Beer_MonsterParticipantYeah ,I keep checking in with the DayZ forums and saw this post too.
I’ll still be getting the stand alone, but I gotta admit, i’m not as exited as I once was.
They missed a massive opportunity not releasing the game earlier where there was a huge amount of hype.
November 7, 2013 at 5:15 pm #85827crazy hippoParticipant@Beer_Monster wrote:
Yeah ,I keep checking in with the DayZ forums and saw this post too.
I’ll still be getting the stand alone, but I gotta admit, i’m not as exited as I once was.
They missed a massive opportunity not releasing the game earlier where there was a huge amount of hype.
if they have nailed a load of the promised features then it may be a hit still, however if its more of what it was and ntot much worthwhile new stuff then it will suffer I think. I hope its decent as I really enjoyed the first iteration which was only really let down by the hackers
November 7, 2013 at 5:20 pm #85828XDCMADMAXParticipantThey had an ideal opportunity to get this out at the height of its hype! And failed. Still keen to get it but something tells me it wont be released for a while yet
November 7, 2013 at 5:24 pm #85829XDC wild egg tamerParticipantit would be good if GTA 5 played along similar lines whereby the whole “sandbox” is open to a large number of players who can either just take each other out or form factions and go against each other for goodies.
I know that there’s a multiplayer element to GTA 5 but have no idea if it plays out like that and also i’m pretty sure it’s only limited to 16 players online!
As for dayZ, i’d consider it but don’t get that much time for BF4 as it is đ
November 14, 2013 at 3:08 pm #85830AlzirKeymasterLatest news.
TLDR – sounds like we’re still some way off this being released and wtf kind of target is 15 fps?
On reddit, DayZ creator Dean âRocketâ Hall updated a few curious fans with what the development team has been up to as of late and where the Standalone version of the popular Arma 2 mod currently sits.
According to Hall, a number of items are being finalized and prepped for launch, but whatâs really holding up the gameâs release, last reported to be âafter Juneâ, are a number of performance optimizations and bug fixing with dedicated servers. What the studio currently has is âbasic functionality for 10-20 playersâ, new zombies that are still âare very much a work in progress,â and a few âmistakesâ in the inventory system.
So, until these items get smoothed over, we may not be seeing DayZ Standaloneâs release any time soon. Hereâs what Hall had to say on Reddit in full:
We finished up for the day here just now. It was a good day, the focus has been:
Finalizing the flow into game
Not holding up release
All the basic stuff like, creating your character, joining a server, etc⌠Then some steam integration so you know which servers your friends are on, and such. Weâre using steams API, which while is it great being free of gamespy weâre not sure whether external apps (like six or dayzcommander) are able to poll steamâs servers. So we want to make sure our browser provides some improved functionality.
Optimizing/Bugfixing Dedicated server.
This is why we are not out. We need performance
We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. Weâre optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc⌠are generally recorded as strings â ArmA wasnât build to handle very large numbers of things so this has been a large area of optimization.
We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server.
The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so weâre working on that, then we will again reassess the performance.
Why not just say its not out on xxx day?
If I start saying âoh it wonât be out thenâ people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the âannounced dateâ would be when I go âyeah, it could be out thenâ.
What we have now
We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.
Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldnât) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.
The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we canât fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots⌠you name it.
So, what next?
We keep optimizing the build. In the meantime, I would encourage everyone to checkout Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.
November 14, 2013 at 9:06 pm #85831XDCMADMAXParticipantgiving up on it tbh
December 16, 2013 at 8:53 pm #85843Gary GoatParticipantWell i just looked on steam and noticed dayz alpha for sale for ÂŁ19.99 so had a google. Looks like it was released today http://kotaku.com/dayz-released-on-steam-1484380526
Odd that it wasnt announced or anything, unless i just missed it â
December 17, 2013 at 11:21 am #85844AlzirKeymasterYea they always said they’d release it without any announcement, so well spotted! Downloading it now.
December 17, 2013 at 11:28 am #85845AlzirKeymaster[youtube:1rdb3fzl]3ss1dckHhfI[/youtube:1rdb3fzl]
Release trailor here….you can kill yourself?
And also for Max’s benefit:
âBe aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.â
Also a useful Q&A interview here:
http://kotaku.com/dayz-fans-sent-us-questions-for-the-games-creator-we-513010392
December 17, 2013 at 12:22 pm #85846XDC wild egg tamerParticipantCan’t see the vid Alzir. Also, keep us updated how it plays as I may be tempted to join in.
December 17, 2013 at 12:40 pm #85847XDCMADMAXParticipantlovely stuff
December 17, 2013 at 12:54 pm #85848XDCMADMAXParticipantBought ÂŁ19.99
Its only going to be more epxensive later on so might as well buy in to the bugs now
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