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Alzir
Keymasterhmm remind me and show me what you mean in the morning
Alzir
KeymasterMajor TS3 update released has rendered all previous versions obsolete, and it looks like the TS website’s been overwhelmed by demand. You need the beta21 client to connect to our server, and luckily enough Multiplay have mirrored the beta21 download here:
Alzir
KeymasterI was going to post yesterday, but when you said it was a bit fast, I lost any hope you’d be able to get into this. Micromanagement is one thing, but when you have to do it as fast as RTS game’s demand, it can feel like hard work, especially when you’re used to the leisurely pace of TW games 🙂
Still if you ever find yourself getting into any RTS, this is the one which has set the highest benchmark so far imho.
Alzir
KeymasterMilo’s sacrilege in the webgames forum, caused me to look up a few demo’s of this again, and I have to say I’m quite keen for a game. Anyone else off today, and up for a game or two? I’ll be hanging around TS.
Alzir
KeymasterI can’t believe I just read that 😯
This is not your usual RTS, but if you’re boiling things down to point, click, build, it’s hard to say what you don’t like about it. Without a campaign map, you have to have a build process, but in COH you don’t get bogged down by it or by bases in general. The game’s all about territorial control, which forces the fight away from the usual stand off between two impenetrable defences, and the fights themselves are won by the side who manages his units best around the terrain and versus whatever is thrown at him. There is actual strategy in COH, which you really don’t get in many other RTS games.
Alzir
KeymasterDid you get sorted out mate?
If not check the details you’re using against those in this thread:
And it’s a Team Speak 3 server, so make sure you’ve got a TS 3 client.
Alzir
KeymasterBefore you put too much work into this Steve, I’ve been thinking recently about revamping the front end of the site since it’s irritating me, and the main change I’d like to make is in integrating the forum with the frontpage (similar to how the rats have their site). If you can find a template which will allow that easily, as well as including the standard links to XDC introductions etc, then you’ll be onto a winner. Also regarding the look, I’m thinking about moving away from the comic light hearted style we’ve tried (and failed) to put in place, since I just don’t think any of us are artistically gifted enough to pull it off. If you can manage it, go for it, but I’m edging towards using a slicker and more professional looking template for the site in future.
Oh and as funny as it is, I don’t want to use the flash animation for any new site we put together, as it’s just too eye catching when I’m trying to keep a low profile checking the forums from work.
Alzir
Keymaster@XDC_Wolf wrote:
weird, i just bought this not half an hour ago! well, the first in the trilogy anyway, it’s feckin’ huge!
All of them are huge, but you’ll be surprised how quickly you get through them, simply because they’re so hard to put down.
Alzir
KeymasterI takes a long time to update this btw, so be prepared
Alzir
Keymaster@Alzir wrote:
Sounds like a plan, I’ll jump on TS when I get home. You may need to shout to get my attention, as I’ll have music on or might be in the next room 🙂
Were you waiting about last night for me Jonny? Sorry if you were, I completely forgot by the time I got home.
No I didn’t… it seemed like a jumped up C&C to me… am I wrong?
Oh yea, very much so, it’s nothing like C&C, there are actual tactics to use. In COH units are more vulnerable if caught in the open, or on their flanks, so you have to be careful how you place them, and keep a watch out for people trying to get behind your defensive line. Terrain is also very important, as you get a significant advantage behind cover. The resource management is better, using a control point setup similar to the way conquest works in Battlefield. The control points have different types and quanities of resources (fuel and munitions) and it’s vital that you hold as many of these as possible. This is were the game is played, which means you have actual objectives other than simply smashing the opponents main base. The only negative about the game is that can get a little heavy on micromanagement, but that’s where practice, and/or easy opponents like us help 🙂
Overall, it’s the complete tactical RTS game, and you’d love it.
Alzir
KeymasterSounds like a plan, I’ll jump on TS when I get home. You may need to shout to get my attention, as I’ll have music on or might be in the next room 🙂
Alzir
Keymasterthe script strike that must have coincided with season 2 just killed it
I always thought that as well, and it wasn’t the only series to suffer because of the strike. I could never get into it again though after that series.
Oh another note, if Stargate Universe is still going, has it got better or something? I watched up to about ep 10, but was incredibly bored.
Alzir
KeymasterYou would actually….and I’ve just installed it again recently 🙂
Alzir
Keymasterlol awesome, and about time too!
Now when’s SOIA going to start a blog?
Alzir
KeymasterIf only someone would send that copy of MW2 my way that I have been begging for….
I’m not sure if it’s the case for everyone but certainly my copy’s tied in with my Steam account which makes it difficult to share.
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