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Alzir
KeymasterIf you need any help m8, message me on origin add Salzir as friend….or tell me what your name is
Alzir
KeymasterThat’s a ten four max, ten four.
Alzir
KeymasterYea i’ll figure out the ingame message delay thing and add this in. So far the ingame messages have only been tweaked slightly from the default and reduced in frequency, given how the chat window obscures your view so much.
Alzir
KeymasterI think the map listicle is about as definitive as it ever got 🙂
Alzir
Keymaster@=XDC=Sprog wrote:
I’m in contact with judgeh…..will try and get him to venture back……his connection is pants though so that stops him from joining us on a server so I think he has probably fallen in with some 56k kiwis
Sadly anytime I’ve joined Judgeh through steam the lag is unbelieveable. Me connecting to him results in a 300+ ping normally, and he’ll have exactly the same problem connecting to us.
Alzir
KeymasterI was surprised by this, and don’t completely believe it, but the internet says this http://www.youtube.com/watch?v=v7jO4gXqqL8
I’d have thought you’d need a quad core at least to play this, as per EA’s recommended specs, but you may be able to get by.
Alzir
Keymaster😆
Alzir
Keymasteroh and could someone who’s been on throughout the rotation confirm whether this is working correctly – in particular has it switched to metro at any time?
Alzir
KeymasterKahuna, by any chance have you guys found a 3rd party RCON program for admin that doesn’t kill the server?
Alzir
KeymasterHate-
screen clutter
Bunny hopping
Insta prone
No class limits
Real fast gameplay ( I’m old don’t ya know)
59 bullets to kill someoneI’m going to try and answer this for you honestly nom.
The bf3 screen is not as cluttered as in BC2 when comparing spotting being on, but sometimes it does look cluttered with default settings (which we need to use atm on our server). It gets in the way, but for me it’s a minor grievance.
Bunny hopping – I’ve been called a bunny hopper for jumping in response to being shot before, so this is probably about as contentious a definition as base camping used to be, but lets look at it from a technical point of view. I’ve seen people jumping around like a bunny but so far the hit detection system has kept track with it. There was a problem in bf2 as the game’s hit detection was shit, but it’s a lot better now and bunny hopping for me is not an issue in the slightest because I can normally aim to compensate.
Insta prone – gone, along with swan diving. Added to this, it’s slower to move your view while prone, and it takes a significant amount of time to get back on your feet.
Class limits – too early to comment on this. Class limits are always server specific though, and whether we decide to implement them depends on how we find the game balance. So far I can honestly say I’ve felt the classes are evenly balanced. I’ve not even been pissed off by sniper’s that much yet. Watch this space though as guns are unlocked.
Game Pace – I’ve thought about this, and the game has changed in pace I think only in that the spawn timer is shorter than in bf42. That’s the only change as far as I’m concerned. Close quarter fighting is as fast paced as it ever was. You can still pick where you spawn, and you can still end up walking 600 miles to a flag (though the maps are much better these days). The pace of the close combat is different than engy vs engy in bf42 though, which was basically throw a spanner at each other until someone scored a hit. These days the engy gets a good gun and has almost overtaken assault/medic as my class of choice. My views aside though, you’ll find this game as pacey as BC2.
59 bullets to kill someone – what can I say to this. I remember BF42 and my medic’s potato gun, and it took a lot to kill ppl sometimes. Learn to aim and it doesn’t take 59 bullets. It’s not realistic in that 1 or 2 shots puts someone on the floor, but it’s balanced nicely as a game. It doesn’t take a lot to kill ppl, and the game allows headshots, and the hit detection in that deptartment I’ve found to be good so far. If it takes you 59 bullets to kill and your aim’s good, you need to question your connection. BF42 was much worse than this, and I think this point has been mentioned due to how used you’ve become to RO.
Loved defending caps in 42, nam & bf2
So did I, and I loved attacking in equal measure. I have to say that defending by yourself has changed due to the dynamic they introduced, a few bf titles ago, that when contesting a flag, the side with more players takes it. You can no longer hide in a bush and block a cap, like in ’42. This changes the way you play generally, but there are still rare moments that you can pop up and kill the 3 or 4 enemies who’re in the process of capping. It’s harder than in BF42 though, and likewise it’s harder to attack solo. Overall the game promotes a lot more teamplay than older titles, and it really makes a difference being on ts…at least in how you perceive the teamplay 🙂
Alzir
KeymasterI finally got around to trying this and it doesn’t let me change to Alzir as it’s already taken, which was why I ended up with salzir to start with. EA are really out doing themselves with this naming system I have to say. Why can’t they use unique numerical id’s to track stats and allow us to name ourselves whatever the fuck we want.
Alzir
Keymaster@XDC_Wolf wrote:
As if anyone would be so crass to point out typographical mistakes….
You can never be too careful. Some arsehole called David turns up here every now and again, as a self appointed grammar and spelling policeman. I’m sure you’ll agree he’s a twat.
Alzir
KeymasterIt’s because you’ve not played them with us … i hope 🙂
Alzir
Keymaster1st off, change it from a 2 round map to a 1 round
No need to justify it, I agree. I’ll change as soon as…..just not when the server’s full.
Alzir
KeymasterAny theories why the server numbers went through the roof literally the moment we switched to grand bazaar this evening? Is it a more popular map or could it be that ea central servers give a higher priority to our setup after we complete a map?
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