Home › Forums › XDC Gaming › Gaming – general › Minecraft = Win
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October 2, 2010 at 12:08 pm #19273bmstalkerParticipant
Hi all,
Thought I’d share why myself, AnobizII, Matt and Streff have been doing for last week. Minecraft. Essentially it’s a basic Java game where you spawn in a randomly generated world and try to survive. It has a day night cycle where you spend day gathering resources to build shelters to survive the night. It is very very very addictive I warn you now.
Here is the vid that got me into it and then passed around others to get them hooked:
[youtube:edlcfids]ylVtj-1Ccgg?[/youtube:edlcfids]
Anyway, we can use this post to post some of our creations, good fun.
The guy who made this is selling the alpha version for 9.95 euros. He has made over £600k so far in last year. He’s gonna set up a dev studio to further the game, make it online multiplayer with “guild shelters” raids, towns etc. Anyway, check it out, it’s fucking awesome.
October 3, 2010 at 4:55 pm #77464AlzirKeymasterFixed your video -There’s no need for all the html crap, all you do is copy the ylVtj-1Ccgg? part of a youtube address between the [youtube] tags.
Re Minecraft, Stalker showed me this video the other week, and I’ve lost a good couple of days to the game since.
October 3, 2010 at 5:47 pm #77465xdc the docParticipantI enjoyed watching a few of the x’s adventures in minecraft youtube videos… strangely compelling.
But I aint buying this game! I waste enough time already 😀
Having said that – not played a PC game for weeks – logged into steam a few times but nobody about 🙁
October 3, 2010 at 9:12 pm #77466SilverSidesParticipantIts definetly addictive but i was bored after a week. Ive made all the weapons and diamond tools, armour etc, found a massive cave system that i explored down to the bedrock and then back up to the surface a fair trek away from my original entrance. Killed lots of baddies in the dark depths, its very atmospheric considering the Doom graphics and dodgy sound affects but the retro feel works in a strange way. The zylaphone effect of the arrow launcher bad chaps is usually a ‘ohhohh’ moment.
But it is just an alpha and once bought all future updates are free, i just hope the early success dosn’t send the developer off the rails, this game really needs multiplayer with baddies in the caves.
After saying all that i might just go and spend a few hours fanying about building a house out of wood or something, or maybe a log fire……
[youtube:13ib8x6g]LnjSWPxJxNs[/youtube:13ib8x6g]gutted 😆
October 3, 2010 at 9:43 pm #77467LammieParticipantOMG – I just pissed myself. What a cock!!! 😆
October 4, 2010 at 8:48 am #77468AlzirKeymaster– logged into steam a few times but nobody about
Lies! I’ve been sitting around on TS and steam all weekend.
Oh and that video’s awesome Silver, thanks 🙂
October 5, 2010 at 12:30 pm #77469XDC wild egg tamerParticipantlmfao at the fire……..”what just happened here?” 😆
October 5, 2010 at 2:58 pm #77470TurksMeisterParticipantJust bought it – looks ace!
October 8, 2010 at 2:33 pm #77471GR3AVESYParticipantHello lads, I’ve heard alot about this game is it anygood? what type is it?
October 8, 2010 at 3:21 pm #77472XDCiNSANEParticipantGhey I believe
October 10, 2010 at 2:21 pm #77473AlzirKeymaster@GR3AVESY wrote:
Hello lads, I’ve heard alot about this game is it anygood? what type is it?
It’s a sandbox game Greavesy, and if you’re geeky enough to know what that means, then it might be something you’d enjoy 🙂 If you don’t know what that is, then think of it as game where the objectives are basically set by the player, in a randomly generated world, with few limits on what you can actually do.
As an example, in survival mode (the only mode worth playing atm) your goal is to simply stay alive while exploring the various options available to you in the game. Generally speaking you’ve got between dawn and dusk to do what you can outside, and to ensure that when night comes you’ve got a secure hideout to fall back to, which is well lit enough to prevent monsters spawning within it’s permiter, and which should be sealed off from the outside world where nasty things want to kill you. As in the video in the OP, a typical game starts out with the need to find some wood and fuel with which to kit out a simple cave that you can dig out of a wall, or seal off, and spend your first night in safety. During the night you can then craft the materials you’ve picked up during the day into Tools which will help you during the next day when you’ll be exploring your immediate area and deciding on a spot where you’ll start work on your main base. As time progresses your base tends to become quite spectacularly large – for example, I’ve carved my entire base out of the side of a mountain and extending to great depths, with various secret passages also carved out to different places around the surrounding area where there is either a natural or artifical (eg a farm) supply of resources. If I get bored mining or building, I can set off on an expedition, which can simply be for the sake of exploration, or could have a goal you’ve set yourself, such as to find a source of a particular resource which is scarce around your main base.
When you set off on a trip like this, it’s sensible to pack for the trip, taking with you a selection of tool and weapons which will help you survive along the way. The challenges you face on a journey are the same as those you faced on your first night, in that each night you’ll need to setup a camp of sorts where you can spend the night in safety, but you’ll face other obstacles as well, such as the very real possibility of getting lost. This might not seem like much, but if you consider that atm the game has a fixed spawn position on each world it generates, then the further you get away from that position, then the harder it is to find your way back to pick up what you may have accumulated on your trip (the scarcity of some resources makes this particularly painful sometimes). When you’re actually travelling you can bring with you a compass which always points in the direction of your spawn point, and you have the sun and moon which cross the sky from east to west as in the real world, but it’s incredibly hard to navigate on these alone. On a recent trip I took in my game, I was searching for a source of Cactus (which can be used as a component of monster traps, and which can be farmed from your base if you have a source block), and I set off basically North following the coast line, but soon discovered it diverging all of the place, so I had to build myself markers along the route to identify the direction back to base. On one occasion I completely lost my sense of direction in a forrest, and had to risk finding high ground at night from which I hoped I could spot the lights around the camp I’d made the previous night. Getting to high ground in the pitch black, and fighting off the hoards, while at risk of losing everything I’d collected on a 5 day trip was nerve wracking to say the least.
The other great thing about the game is that despite the ancient looking graphics, it somehow creates an incredibly scarey atmosphere, and I’ve lost count of the times a monster’s growl, or simply the game’s music cutting in at a tense moment, has made me actually jump in my chair. The combat, is simple, but certain monsters are tricky to handle under certain circumstances, and if you find yourself in a tight space facing mutliple targets or tricky obstacles around you, such as lava, it can be challenging enough.
On the building side of things, and depending on how gay..or sorry “Artistic” you are, you can spend hours in the game designing some pretty spectacular buildings. I think a lot of people tend to start off with castles and towers, but some progress to incredibly smart looking houses, complete with kitchen, living rooms etc, and others build complexes resembling buildings you might recognise from films (the treehouse from Avatar being an amazing example I’ve seen). Stalker is one such artist. You also then have a side of the game which can get quite technical, in that you can build what are essentially electronics systems, which can be as simple as a switch to open a door, or complex enough to control the routes minecarts take on a rail system. The electronics side of the game includes the ability to create logic gates, and from what I’ve seen on youtube, the sky is almost the limit in what people can create from this. One example Stalker showed me during the week was of someone who had built a working binary calculator within the game, which worked essentially as a punch card computer! Obviously you don’t need to get so deeply involved in design to have fun with the options the game allows, but I mention them as an example of the challenges you can set yourself, and the genius of the game itself.
The game is currently in the alpha stage of development, and it might seem strange to pay for an alpha, but firstly it’s completely playable at the moment, and secondly it’s being developed by one person on his own who’s raising funds for a full dev team. From what I’ve been told, he’s currently raised 600k, and expects to have other developers involved very soon. There are updates all the time which add things to the game, and one coming out soon will include an extra dimension called hell, where you can portal to and find, we presume, greater rewards at greater risk etc. There are also plans to create daytime dangers, such as woodland beasts for example, and to increase the variety of monsters, perhaps incorporating huge beasts of the underworld, or dinosaur types on land or sea. I’ve also read of an interesting idea where a “Zombie night” can happen randomly, during which you may have to defend your base from attack by monsters which for the duration of the night have the ability to break through structures which would normally keep them out of your base. If you have a castle for example, this might lead to the practical need of building a keep.
Anyway, that’s quite a wall of text, but if that doesn’t give you an idea of what to expect from the game, I recommend watching a few more X’s videos (the guy who made the video in the OP), as they do give an accurate impression of how your first game pans out. The next in the series can be found via this link: http://www.youtube.com/watch?v=4bh4EexJO4I&feature=related
and follow ups of these should be easy to find from the related items. You can also use his youtube channel to find these: http://www.youtube.com/user/davidr64yt
October 11, 2010 at 12:40 pm #77474XDCErratic-SpaceParticipantAlzir – Pretty sure Mike summarised it a lot better with ‘Ghey I believe’
Greavsey – I don’t think my players would feel confident passing you the ball if you take up such an obvious batty-boy game! They’re already reluctant what with you being a City supporter!
October 11, 2010 at 1:55 pm #77475AlzirKeymasterSpelling gay as “ghey”, makes you wrong by default, and possibly a bit gay as well.
October 12, 2010 at 3:13 pm #77476GR3AVESYParticipantLoL thanks for the response guys, I had a quick check on it & it may be a good game but it isn’t my cup of tea but cheers for the info pal.
October 12, 2010 at 7:15 pm #77477XDCiNSANEParticipantI spell things differently to seperate myself from being Normal, normal is just boring and ghey
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