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XDCsPUNKer
Participantseconded! π
XDCsPUNKer
Participantget back to the Sims Chris you girl!
XDCsPUNKer
ParticipantHappy Birthday Jim!!! 8)
XDCsPUNKer
Participantseen this before. Just seems fake on the video… Im sure it’s perfectly real tho…
thoughts?XDCsPUNKer
Participantfeliz aΓΒ±o nuevo!
XDCsPUNKer
Participanthappy Crimbo. Funilly enough n0m its a sunny winters day here in Asturias (northern spain) So Im off to the beach… to watch surfers π
XDCsPUNKer
Participantalready away from hom m8. happy crimbo
XDCsPUNKer
Participantdagnamned Christamstimedrinksdebaucheryetc not really been available. May have a game in a sec but bed is becconing!
XDCsPUNKer
ParticipantBut Jim. Seriously! it’s a work of genius! Dont bee fooled by the lead in! π
XDCsPUNKer
ParticipantWell done Doc!! you’re not sterile after all! π
XDCsPUNKer
ParticipantI still play it. Havent had much opportunity since we got back into tf2 also been neglecting company of heroes π
XDCsPUNKer
ParticipantIve been buying OCZ ram for the past few years initially had a few problems with their stuff but they’ve improved a lot
XDCsPUNKer
Participant@Alzir wrote:
@XDC_Wolf wrote:
I have both on my new mouse so I can easily switch betwee teamspeak and in game
Does this mean you’ve switched over from voice activation? I don’t know how we’re going to cope without the sound of each and every crisp munching away in the background (particularly when the joints have kicked in), the heavy breathing, or domestic arguments.
It’s a sad day π
HAHAHA beat me to it!! π
XDCsPUNKer
ParticipantI dont mind. You know I just like cursing! π
XDCsPUNKer
ParticipantIm not going to get into a long drawn out conversation about this as you have Matt ( I dont know where you get the time!) From experience I know this… As Americans: in order to maintain the enemy (china ) forces on this map then the best place to pin them is the harbour office or the temple (like pushing them to the city entrance in Sharqi)
For the Harbour office, recently now I get my boat on the south side of the bridge in order to get the construction site and push south from there. Only problem then is if no-one defends the construction site then the enemy inevitably come and take it back and the cycle starts again where you are constantly capping yard,fish market construction sitΓΒͺ (normally with more deaths at the fish market due to a 2 pronged attack from the enemy.
So therefore this is how I feel it should be done. The squad should be split at the start of the capping proccess and as the craft lands at north of construction site then half the squad should take the harbour office and on return destroy the bridges if possible.
Meantime the other squad is taking construction site and holding it untill the rest of the squad can join them. Then (depending on if there are other squads working there that have spawned on the construction site push either east, south east or south, north east then split defence north and south of the market untill theres enough strength to start pushing towards the market or north square untill hopefully you can have them pinned at the temple.I have stated many times that the Fish Market for me is a linchpin in the game and regardless if it is the last point (which it rarely is) it gives any enemy who holds it a combination of 4 routes to diferent flags to cap (which cannot all be defended strongly at once) Sure it can get messy down there but theres normally a way out as the enemy isnt normally coming at you from one direction.
Anyway to recap. in order to get a good foothold in the west of the map then it is imperetive that at least some of your squad make the effort to take the harbour office and preferably at the same time as the rest take the construction site and then systematically push the ememy into a corner. if you want to give them the harbour office as an alamo type place then you have to be srict in the order that you take the points east to west to keep pushing them back. (this will always mean that you will be up against a stronger force as they will, most likely, have more and more spawn in the same place the less spawn options you give them)
Its all about flanking and pinning and not giving an enemy any more than 1 possible escape route (if at all possible).
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