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Alzir
KeymasterReheat them in the microwave 🙂
Would provide some entertainment anyway.
Alzir
KeymasterAnother problem well managed.
Useless lazy arse, and ever so slightly bald, bastard.
Alzir
KeymasterLooks pretty enough and different in that it’s based on Vietnam, but I don’t see anything to suggest how well it’ll play. Spotted any previews of it?
Alzir
KeymasterLoL – shittest site ever!
Doc you clearly didn’t see the first XDC site, created from Microsoft Word files saved in HTML format 😆
It was also green for some reason.
Alzir
KeymasterMaybe everyone was actually working yesterday 😯
Alzir
KeymasterI think I’m starting to get used to this. I’ve solved the production issue, I think, and decided that naked aggression is quite possibly the way forward with the game. I still have some gripes, in that the AI is terrible when it comes to war, although if it gets ahead of you in Tech you can face a challenge. The secret seems to be in how you micromanage your city’s workforce, something that wasn’t really that important in previous versions of civ at the level I’m used to playing.
One thing I’m really struggling with though is that the French seem to have a really powerful leadership bonus, with their cultural buff. This would be ok except that I didn’t realise how much French rage I had within myself, and I’m finding it impossible to stomach playing as them. I actually prefer playing Germans or Japs 😯
Alzir
Keymasterhmm EA poor release, never thought those words would appear together in a sentence. What excuse do they use when a game needs patching on a console?
Alzir
KeymasterThat would infer a level of competency on management in that they’d be required to both stand and hold something when, in reality, those who could have managed that much, would certainly not have loaded the gun.
Alzir
KeymasterPlaying as a team I think you do share resources, and you add to each other’s research. Personally I think it makes the game too easy vs the AI, but we could always try. The sharing in team games happens even when you’ve not met, and when you’ve only 1 of one resource. You also have to meet and By keeping teams off, you have to first meet each other, and then manage resources in order to decide what you can spare to aid your partner. They may have changed this though, and the AI may handle it better than I currently think it will (though I doubt this), so I’m fine with trying it.
Also the ability to save a multiplayer game was surely included in the game, but it might have been unavailable either because it requires access to Steam Cloud, and that was down at the time, or because the game has not been coded with an option to save when the game crashes (which in the words of Insane, would be gay, but I think this is unlikely). I suspect we would not have had a problem, and I’d have been able to simply rejoin you if Steam was working properly last night. That the game seemingly relies on steam itself to establish a stable peer to peer connection, is a little worrying.
Alzir
KeymasterI’d still like to see whether we have actually lost our progress because the game normally autosaves by default. Two player in civ multiplayer is a funny sort of case because normally you’ll end up being seperated somehow, with either an ocean or multiple Civs in between each other. On the rare occasions when you start beside each other, you can have a problem if your goal is to play cooperatively, as one player could be blocking the other from expanding. It can work really well if you’re beside each other as well of course, but likewise the game can also work really well when seperated by oceans.
I was at a slight disadvantage last night because I had no neighbours (I think that might have been because we were playing with 3 rather than 4 AI players, but while this can stunt progress in some respects, it means I can expand at my own pace for the first 150 – 200 turns, and support the other player more and more as we approach the modern era, from a stronger position.
The game would get really interesting if we added a 3rd player (or more) into the mix, because you’d then have to start getting aggressive on each other, and it’d be interesting to see how alliances would work over multiple games – would a backstab in one game affect an alliance in another for example?
Anyway, I wouldn’t mind trying this again Turks if you’re up for it, maybe adding an extra AI into the game this time, saving regularly (if no auto save), and see how stable the connection is this time.
Alzir
Keymaster@TurksMeister wrote:
Alzir – I would be up for a game at 10 ish tonight if you fancy?
Sounds like a plan, although it may be a quarter past ten before I get in. Message me on Steam anyway when you’re free.
Alzir
KeymasterSpelling gay as “ghey”, makes you wrong by default, and possibly a bit gay as well.
Alzir
KeymasterThe video commentator sounds like he might just have a worse job, but in all seriousness, I’d prefer the tower job to my current one.
Alzir
KeymasterI’d be up for it if we can get 4 people?
Alzir
KeymasterWhat are you bumping this for ffs, this was the most incredibly shit job in the world to take.
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