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Alzir
Keymaster@GR3AVESY wrote:
Hello lads, I’ve heard alot about this game is it anygood? what type is it?
It’s a sandbox game Greavesy, and if you’re geeky enough to know what that means, then it might be something you’d enjoy 🙂 If you don’t know what that is, then think of it as game where the objectives are basically set by the player, in a randomly generated world, with few limits on what you can actually do.
As an example, in survival mode (the only mode worth playing atm) your goal is to simply stay alive while exploring the various options available to you in the game. Generally speaking you’ve got between dawn and dusk to do what you can outside, and to ensure that when night comes you’ve got a secure hideout to fall back to, which is well lit enough to prevent monsters spawning within it’s permiter, and which should be sealed off from the outside world where nasty things want to kill you. As in the video in the OP, a typical game starts out with the need to find some wood and fuel with which to kit out a simple cave that you can dig out of a wall, or seal off, and spend your first night in safety. During the night you can then craft the materials you’ve picked up during the day into Tools which will help you during the next day when you’ll be exploring your immediate area and deciding on a spot where you’ll start work on your main base. As time progresses your base tends to become quite spectacularly large – for example, I’ve carved my entire base out of the side of a mountain and extending to great depths, with various secret passages also carved out to different places around the surrounding area where there is either a natural or artifical (eg a farm) supply of resources. If I get bored mining or building, I can set off on an expedition, which can simply be for the sake of exploration, or could have a goal you’ve set yourself, such as to find a source of a particular resource which is scarce around your main base.
When you set off on a trip like this, it’s sensible to pack for the trip, taking with you a selection of tool and weapons which will help you survive along the way. The challenges you face on a journey are the same as those you faced on your first night, in that each night you’ll need to setup a camp of sorts where you can spend the night in safety, but you’ll face other obstacles as well, such as the very real possibility of getting lost. This might not seem like much, but if you consider that atm the game has a fixed spawn position on each world it generates, then the further you get away from that position, then the harder it is to find your way back to pick up what you may have accumulated on your trip (the scarcity of some resources makes this particularly painful sometimes). When you’re actually travelling you can bring with you a compass which always points in the direction of your spawn point, and you have the sun and moon which cross the sky from east to west as in the real world, but it’s incredibly hard to navigate on these alone. On a recent trip I took in my game, I was searching for a source of Cactus (which can be used as a component of monster traps, and which can be farmed from your base if you have a source block), and I set off basically North following the coast line, but soon discovered it diverging all of the place, so I had to build myself markers along the route to identify the direction back to base. On one occasion I completely lost my sense of direction in a forrest, and had to risk finding high ground at night from which I hoped I could spot the lights around the camp I’d made the previous night. Getting to high ground in the pitch black, and fighting off the hoards, while at risk of losing everything I’d collected on a 5 day trip was nerve wracking to say the least.
The other great thing about the game is that despite the ancient looking graphics, it somehow creates an incredibly scarey atmosphere, and I’ve lost count of the times a monster’s growl, or simply the game’s music cutting in at a tense moment, has made me actually jump in my chair. The combat, is simple, but certain monsters are tricky to handle under certain circumstances, and if you find yourself in a tight space facing mutliple targets or tricky obstacles around you, such as lava, it can be challenging enough.
On the building side of things, and depending on how gay..or sorry “Artistic” you are, you can spend hours in the game designing some pretty spectacular buildings. I think a lot of people tend to start off with castles and towers, but some progress to incredibly smart looking houses, complete with kitchen, living rooms etc, and others build complexes resembling buildings you might recognise from films (the treehouse from Avatar being an amazing example I’ve seen). Stalker is one such artist. You also then have a side of the game which can get quite technical, in that you can build what are essentially electronics systems, which can be as simple as a switch to open a door, or complex enough to control the routes minecarts take on a rail system. The electronics side of the game includes the ability to create logic gates, and from what I’ve seen on youtube, the sky is almost the limit in what people can create from this. One example Stalker showed me during the week was of someone who had built a working binary calculator within the game, which worked essentially as a punch card computer! Obviously you don’t need to get so deeply involved in design to have fun with the options the game allows, but I mention them as an example of the challenges you can set yourself, and the genius of the game itself.
The game is currently in the alpha stage of development, and it might seem strange to pay for an alpha, but firstly it’s completely playable at the moment, and secondly it’s being developed by one person on his own who’s raising funds for a full dev team. From what I’ve been told, he’s currently raised 600k, and expects to have other developers involved very soon. There are updates all the time which add things to the game, and one coming out soon will include an extra dimension called hell, where you can portal to and find, we presume, greater rewards at greater risk etc. There are also plans to create daytime dangers, such as woodland beasts for example, and to increase the variety of monsters, perhaps incorporating huge beasts of the underworld, or dinosaur types on land or sea. I’ve also read of an interesting idea where a “Zombie night” can happen randomly, during which you may have to defend your base from attack by monsters which for the duration of the night have the ability to break through structures which would normally keep them out of your base. If you have a castle for example, this might lead to the practical need of building a keep.
Anyway, that’s quite a wall of text, but if that doesn’t give you an idea of what to expect from the game, I recommend watching a few more X’s videos (the guy who made the video in the OP), as they do give an accurate impression of how your first game pans out. The next in the series can be found via this link: http://www.youtube.com/watch?v=4bh4EexJO4I&feature=related
and follow ups of these should be easy to find from the related items. You can also use his youtube channel to find these: http://www.youtube.com/user/davidr64yt
Alzir
KeymasterLooks like the deal ended last night, but you can still get both games together for 14.99, which is still worth it, just not as spectacularly good.
CH, if you’re ever looking for a game give me a shout.
Alzir
Keymaster@11thSignal wrote:
As it’s a fievr I might give this a try, by the way whats comms do you lot use nowadays as in to keep in touch with each other?
TS3 mate, details here viewtopic.php?f=25&t=5448
It’s not being used very much atm, except when we message each other via steam for a game, so you may need to grab us there first if you’re looking. Having said that, I’ll still be on TS when I can, I’ve just been busy recently.
Alzir
KeymasterDo you not rate L4D Signal? It’s an awesome wee game, and we still play it quite regularly. For a fiver this is a bargain.
Alzir
Keymaster@=xdc= magicker wrote:
you can almost certainly embed it in the front of the site
That’s a good point, you can most likely do it on wordpress, though I’d need to test it to be sure, and if you wanted we could create a page off the frontpage dedicated as a gallery of Fifa highlights? It wouldn’t be hard to setup, but I’d be leaving it up to you guys to maintain it (which is simple as fuck before you let that put you off).
Alzir
KeymasterAwesome Dave, give me a shout and jump on TS if you fancy some TF2 🙂 Playing with Doc, Paddy, and Streff I’ve had some good games of it over the past few months, and you just can’t beat it for a game when you’re concentrating on teamplay. Not as big a fan of MW2, certainly not the mutliplayer modes available, but Spec Ops is pretty good if you’ve not tried it?
Anyway I’ve pretty much always got Steam on, so I’ll give you a shout back if I see any unanswered messages when I’m afk.
Alzir
KeymasterAfter reading that article from Civ Fanatics I played a much more successful game over the weekend, and finally have a win under my belt, albeit on Prince difficulty. Having said that, I’ve rarely ventured beyond Prince in earlier versions of Civ, and I don’t think I’m going to any time soon in this one either because I’m still finding some aspects of the economy tricky to manage.
The biggest problem I’m having is with production, which I understand is lower in this version of Civ, but it’s at a frustrating level. Juggling production issues with Happiness and a random problem with gold, I was able to raise an army consisting of only around 10 units, with which I had to conquer the North American Civ on the Earth map. This took ages to raise, and cost a lot of gold, which is really quite frustrating when your empire consists of Africa, Europe, and all of Asia. The only positive spin I can put on this atm is that it means losing units hurts a lot more than in previous versions, but really I expect to be able to support a much larger army, and construct it in less than a couple of centuries, when I occupy more than half the landmass of the planet. As it happened the 10 units were more than enough for me to win this fight, as the NA civ were miles behind me in technology, but when you can’t be bothered to string out a game of Civ in order to nuke the fuck out of someone, then there’s clearly something wrong.
There are a few other frustrations I’m having with the game, and these are preventing me from recommending it to anyone here basically, even though I want to promote civ a bit. Yet, having said that, I’m still glad I got it, and I enjoyed the game over the weekend – so go figure 😕 . I’d be interested to hear whether anyone else has taken the plunge yet and tried this, but atm I’m sitting on the fence with my overall verdict, at least until I see what direction they take with the first couple of patches.
Alzir
KeymasterI’m pretty sure the forum can only handle embedding videos from youtube. You’ll have to either upload the video there, or simply link to the ea.com video directly.
You’d probably need html code enabled on the forums to embed other videos, but iirc that’s quite a security risk.
Alzir
Keymaster– logged into steam a few times but nobody about
Lies! I’ve been sitting around on TS and steam all weekend.
Oh and that video’s awesome Silver, thanks 🙂
Alzir
KeymasterFixed your video -There’s no need for all the html crap, all you do is copy the ylVtj-1Ccgg? part of a youtube address between the [youtube] tags.
Re Minecraft, Stalker showed me this video the other week, and I’ve lost a good couple of days to the game since.
Alzir
KeymasterI got it through Steam, and been able to answer any questions I have by googling, so not missing a manual. Some of the stuff I’ve read online suggests the manual isn’t 100% accurate either btw.
Alzir
KeymasterGood guide to the game for Civ4 players here : http://forums.civfanatics.com/showthread.php?t=382233
Reading that I think I’ve identified some of the problems I’m facing, in that I’m not specialising cities. This is something I first read about in civ 4, but I never really considered that important, as I got away with it not specialising. May just try this for Civ 5.
Oh and the more I read about this game, the more I think it might be better played in multiplayer.
Alzir
Keymastertbh, I’d hold off getting it if you’ve not done so already. I’m itching to have a game with someone, but there’s something missing in the game which i can’t quite put my finger on, and I don’t want anyone to be disappointed with their purchase.
There are also definitely faults in the game, but I’m not sure yet how many are flaws in the design, or simply flaws in transfering my Civ 4 gameplay to the newer version. I’m enjoying it atm, which is the main thing, but give me more time to look at it before taking that as a recommendation.
The way I’m feeling about this atm, is that it’s been rushed out to meet a deadline, without fully testing some aspects of the gameplay, and that it’ll require some patching, or mods to iron out the problems. I can’t say for sure yet though, as it’s quite a bit different from Civ 4.
Fair fan review here: http://forums.civfanatics.com/showthread.php?t=384645
Alzir
Keymaster@=xdc= magicker wrote:
cooking as we speak
will let you know how it goes
Tested it yet?
Alzir
KeymasterOh and my concerns over the AI were alieviated slightly by last night’s game, as previously it didn’t appear to be fighting very effectively. I still have a question mark over some decisions it makes, but it’s not as bad as I’d first feared.
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