Alzir

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Viewing 15 posts - 1,591 through 1,605 (of 2,772 total)
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  • in reply to: is PC gaming dead ? #77209
    Alzir
    Keymaster

    Agree with pretty much everything there Lammie, it would be common sense in many respects to go the console type route for games (although I maintain I’ve spent less on my pc over the last 6 or 7 years than any console player). If it was actually a cheaper option for me to go for a console, I would if they allowed a proper control system for FPS online, and that old argument is seriously all it would take for me to consider the switch. I doubt I could do it cheaper atm though, but a common platform without the limitations of a control pad, would interest me. They would also have to radically overhaul their console matching system, allow use of dedicated servers, and allow me totally unrestricted movement in terms of where I chose to play a game online.

    Anyway, the argument for and against consoles etc will continue, but I think it’s irrelevant. I don’t have a clue on the exact numbers, but MMORGs alone must rival console share of the online market, so I seriously doubt comments like PC gaming is less popular than a few years ago. I would agree that console online gaming is probably growing at a faster rate than PC gaming atm, but both are surely growing, and consoles must still be playing catch up? Even if that’s not completely accurate, it’s the perception from my own personal PC gaming perch.

    My previous comment in this thread was also a little bare, but the point is that the “XDC” perception that PC gaming is dying, fostered while us PC gamers drifted away from these forums towards more active groups over the years following BF2 (myself included), is a nonsense, and anyone would see that by getting online and involved.

    in reply to: is PC gaming dead ? #77206
    Alzir
    Keymaster

    Anyone here who even slightly considers PC gaming to be dying some sort of death, just doesn’t play PC games online.

    in reply to: we did it #77178
    Alzir
    Keymaster

    Congrats to both of you πŸ™‚

    in reply to: test #77094
    Alzir
    Keymaster

    I’ve been getting a few errors today accessing the site in general.

    in reply to: Archos 5 internet tablet #77073
    Alzir
    Keymaster

    Simpleish to use

    πŸ˜† (Unless they’ve made a newer user friendly version). IIRC it wasn’t even simple to find a download link for it, at least via the previous link provided on this site for it. Excellent wee program though.

    in reply to: Lego Universe = Meh! #77069
    Alzir
    Keymaster

    Well I’m not surprised to be honest. The problem here is that when you develop a game with kids even slightly in mind, the game ends up being developed with overprotective parents in mind, with virtually no regard given to what seemed fun when you were a kid, or what would make a game fun now. Either that, or the developers spent their early years glued to computer screens playing games with lines of code in DOS or whatever the fuck else might turn you into a boring bastard.

    Two things were great about lego, building stuff, and wrecking stuff, so why not incorporate that in to a game? Give the builder kids their fix, with the ability to build whatever they want, and maybe sell fancy stuff to the rest of us, who run about blowing stuff up. Put a nursery area into the game for the ones who cry when they lose toys (and call it a nursery to piss off the adults), so they can play away to themselves doing wow style missions/raids, and give the rest of us a huge fuck off area like 0.0 space in eve to do what we want vs each other. Divide the game into regions based around a lego theme, eg pirates, space, crusades, or some other mechanism to prevent deathstars facing off vs men on horses, and have areas of each region where you can find unique building blocks, which allow you to add the finishing touches to your latest killing machines. The rest of the game revolves around storming castles, space stations or whatever other soverignty/protective structures you can build in your land, and just kicking ass. Lego eve in other words :), except allow control of large armies, RTS style…what’s so difficult?

    in reply to: Star Craft 2 #77063
    Alzir
    Keymaster

    Where’s the trial downloaded from? As in a version that will work with the trial key Turks passed on to me?

    in reply to: Alien Swarm #76977
    Alzir
    Keymaster

    @=XDC=JuDgE-MenTaL wrote:

    anyone tried this?

    http://thumb-culture.com/2010/07/22/alien-swarm-in-first-person-is-terrifying/

    sorts the controls out too.

    Awesome πŸ™‚

    for reference the console commands are:

    firstperson

    asw_hide_marine 1

    asw_controls 0

    in reply to: Star Craft 2 #77059
    Alzir
    Keymaster

    I probably will doc, but I want to see how it compares to COH. RTS games didn’t really do much in terms of changing gameplay for years until Dawn of War/COH came along, and if Starcraft hasn’t stepped up, then I doubt I’ll get much longevity out of it.

    in reply to: Star Craft 2 #77057
    Alzir
    Keymaster

    me please turks πŸ™‚

    Dying to try this.

    in reply to: FIFA 11 #76442
    Alzir
    Keymaster

    are they saying it’ll be out on pc?

    in reply to: Battlefield 3 – IS Confirmed #72742
    Alzir
    Keymaster

    As long as the game is developed for PC users, that’s all that matters WET.

    in reply to: Mini COH Tourney Fixtures #76863
    Alzir
    Keymaster

    Ahh well sure jump on if you get a chance Jonny, we’re all about most nights and I’m always free for a game, given that BC2 is off the agenda for me πŸ™

    in reply to: Mini COH Tourney Fixtures #76861
    Alzir
    Keymaster

    Stalker and me played the first round of our game, and unfortunately for him I played a blinder.

    Alzir (Wehrmacht) win with 500 tickets left to Stalker’s (US) 0.

    We’re into our last week of this btw, so need to get a few more of the games played.

    in reply to: Alien Swarm #76983
    Alzir
    Keymaster

    re the Tesla gun, I thought it felt nerfed when playing with the rats today, and read the patch notes:

    Fixed ammo usage on the Tesla Cannon to properly decrease 4 times a second instead of 2 (doubled clip size to account for this).
    Rebalanced Tesla Cannon’s damage to encourage it to be used more as a support weapon.
    Tesla Cannon will now use ammo slowly even when it isn’t damaging something.

Viewing 15 posts - 1,591 through 1,605 (of 2,772 total)